spaceship/vessels
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Filename Latest commit message Latest commit date
Loïc Wisniewski bd0cc842ff #105 (#97g): garrison vessels patrol and defend their outpost
A garrisoned vessel circles its post, engages what comes into range, and
goes back to circling. It steers by writing move_target and lets Ship's own
steering fly it, so it accelerates, banks and brakes exactly like a vessel
in the formation.

It is not in Fleet.ships. It does not follow the formation, does not count
against max_fleet_size(), and does not move when the player flies away -
which is the whole point of stationing it. A garrison that ate a fleet slot
would mean stationing a vessel cost the player a place in their own wedge.

The leash is the load-bearing part. Enemies are judged from the POST rather
than from the vessel, so a garrison that has drifted out to its leash cannot
see further still and be walked away from its outpost one enemy at a time,
and an engagement is clamped to a circle around the post rather than to a
straight line, so it still manoeuvres while pinned.

The orbit starts from where the vessel actually is rather than a random
bearing. A random one makes the first move_target a point on the far side of
the circle, and the vessel flies straight across the middle - through the
outpost it is guarding.

EnemyTargets.nearest_ship now searches the player_ships GROUP instead of
Fleet.ships: an enemy that ignored the guns shooting at it, because they
were not in the player's formation, would let a garrison hold a position
without ever being fought back.

The laser vessel is deliberately not garrisonable. Firing the laser lives in
LaserController, a fleet ability driven by the laser button, rather than in
VesselLaserComponent - so a garrisoned laser would hold its position and
never shoot, and offering a vessel that cannot fight is worse than a short
list.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-23 14:13:47 +02:00
..
CarrierCapacityUpgrade.tres #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
CarrierVesselDefinition.tres Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
DistorderVesselDefinition.tres Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
Fleet.gd Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
Fleet.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
GarrisonField.gd #105 (#97g): garrison vessels patrol and defend their outpost 2026-08-23 14:13:47 +02:00
GasBomberVesselDefinition.tres Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
InterceptorDamageUpgrade.tres #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
InterceptorRangeUpgrade.tres #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
InterceptorRateUpgrade.tres #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
InterceptorVesselDefinition.tres #89: the default gun bends onto a target near the aimed heading 2026-08-22 03:19:52 +02:00
LaserCooldownUpgrade.tres #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
LaserDamageUpgrade.tres #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
LaserRangeUpgrade.tres #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
LaserVesselDefinition.tres Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
Projectile.gd Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
Projectile.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
Projectile.tscn #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ShieldHitsUpgrade.tres #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ShieldRechargeUpgrade.tres #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ShieldVesselDefinition.tres #89: the default gun bends onto a target near the aimed heading 2026-08-22 03:19:52 +02:00
Ship.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
Ship.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
Ship.tscn #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
TransportCapacityUpgrade.tres #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
TransporterVesselDefinition.tres Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
TransportSpeedUpgrade.tres #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
VesselCargoComponent.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
VesselCargoComponent.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
VesselCargoComponent.tscn #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
VesselCooldownFillComponent.gd Clip the cooldown fill with Geometry2D, not by hand 2026-08-22 23:30:05 +02:00
VesselCooldownFillComponent.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
VesselDefinition.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
VesselDefinition.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
VesselDefinitions.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
VesselDefinitions.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
VesselDistorderComponent.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
VesselDistorderComponent.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
VesselDistorderComponent.tscn #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
VesselGarrisonComponent.gd #105 (#97g): garrison vessels patrol and defend their outpost 2026-08-23 14:13:47 +02:00
VesselGasBomberComponent.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
VesselGasBomberComponent.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
VesselGasBomberComponent.tscn #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
VesselLaserComponent.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
VesselLaserComponent.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
VesselLaserComponent.tscn #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
VesselShieldComponent.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
VesselShieldComponent.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
VesselShieldComponent.tscn #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
VesselTransportComponent.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
VesselTransportComponent.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
VesselTransportComponent.tscn #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
VesselUpgradeDefinition.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
VesselUpgradeDefinition.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
VesselWeaponComponent.gd #89: the default gun bends onto a target near the aimed heading 2026-08-22 03:19:52 +02:00
VesselWeaponComponent.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
VesselWeaponComponent.tscn #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00