Loïc Wisniewski
b641fa5891
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
...
Gameplay and UI
- Research tree at the mothership gates which structures can be built and
grants permanent fleet-capacity upgrades (GameState.SKILL_TREE,
SkillTreeView). Node depth is derived from prerequisites, so the layout
cannot drift out of step with the dependencies.
- Building info popup before committing to a build, with per-building cost
and description.
- Ship crafter redrawn as a space factory with an assembly animation;
mothership redrawn as a radial flagship; command centre as a plotting hub.
- Keyboard and mouse support (WASD, Q/E pivot, wheel zoom) for the web build.
- UI and font scaled up for phone use, via a custom Theme resource -
gui/theme/default_font_size does not reach the default theme.
- Asteroids no longer spawn on top of the fleet's start position.
- Fleet formation origin derived from the layout's own offsets rather than
the centroid, fixing the lurch when a lopsided formation started moving.
- Fleet.stop() brakes from the ship's TRUE motion (velocity +
fleet_velocity). Ship zeroes its velocity when seated in its slot even
while the anchor drags that slot forward, so braking from velocity alone
stopped the fleet dead instead of coasting - and whether it did depended
on the frame rate.
Animation architecture (issue #10 )
- Buildings, projectiles and explosion VFX no longer animate by redrawing.
Static geometry is rasterised once in _draw(); moving parts are NeonPiece
children animated through node properties, which reuse the cached
geometry. Every NeonDraw call expands into four antialiased polylines, so
redrawing to move something re-tessellated all of it.
Test suite (issue #8 ): 1075s -> ~55s
- Runs from a copy on Termux's own filesystem. The project lives on
Android's FUSE bridge, read through proot, where load("res://Main.tscn")
alone cost 8.5s per test against ~2s natively - and nearly every test
loads it.
- Runs 6 tests at a time, in a single proot-distro login, with output
buffered per test and printed only on failure.
- --fixed-fps 60 pins delta instead of measuring the wall clock, so a test's
result no longer depends on how busy the machine is. Without it,
parallelism made two tests fail on 2 of 3 runs.
- A test passes only if it both exits 0 and prints ": PASS".
- 38 tests, green on three consecutive runs.
Bundles Carrois Gothic SC (Apache 2.0) with its licence text.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-11 15:00:41 +02:00
..
_build_popup_preview.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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_build_popup_preview.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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_build_popup_preview.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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_crafter_preview.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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_crafter_preview.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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_crafter_preview.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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_font_probe.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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_font_probe.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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_icon_preview.gd
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_icon_preview.gd.uid
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_icon_preview.tscn
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_ingame_buildings_preview.gd
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_ingame_buildings_preview.gd.uid
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_ingame_buildings_preview.tscn
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_lunar_check.png.import
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_profile_startup.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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_profile_startup.gd.uid
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_run_inside.sh
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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_screenshot_tool.gd
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_screenshot_tool.gd.uid
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_skill_menu_preview.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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_skill_menu_preview.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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_skill_menu_preview.tscn
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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_vfx_preview.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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_vfx_preview.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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_vfx_preview.tscn
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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run_tests.sh
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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scratch_scene_a.gd.uid
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scratch_scene_b.gd.uid
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scratch_swap_check.gd.uid
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screenshot.sh
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test_animation_continuity.gd
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test_animation_continuity.gd.uid
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test_asteroid_safe_spawn.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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test_asteroid_safe_spawn.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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test_asteroid_ship_collision.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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test_asteroid_ship_collision.gd.uid
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test_asteroid_spawning.gd
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test_asteroid_spawning.gd.uid
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test_biome_generation.gd
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test_biome_generation.gd.uid
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test_build_info_popup.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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test_build_info_popup.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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test_build_menu_icons.gd
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test_build_menu_icons.gd.uid
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test_building_redraw_cost.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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test_building_redraw_cost.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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test_camera_settles.gd
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test_camera_settles.gd.uid
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test_crafter_animation.gd
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test_crafter_animation.gd.uid
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test_enemy_collision.gd
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test_enemy_collision.gd.uid
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test_enemy_combat.gd
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test_enemy_combat.gd.uid
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test_exploration_tracker.gd
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test_exploration_tracker.gd.uid
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test_extractor_building.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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test_extractor_building.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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test_extractor_income.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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test_extractor_income.gd.uid
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test_fleet_formation.gd
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test_fleet_formation.gd.uid
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test_icon_button.gd
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test_icon_button.gd.uid
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test_icon_button_drag_cancel.gd
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test_icon_button_drag_cancel.gd.uid
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test_joystick_control.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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test_joystick_control.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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test_keyboard_input.gd
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test_keyboard_input.gd.uid
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test_lopsided_formation_movement.gd
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test_lopsided_formation_movement.gd.uid
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test_mothership_replacement.gd
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test_mothership_replacement.gd.uid
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test_no_popin_on_load.gd
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test_no_popin_on_load.gd.uid
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test_pinch_zoom.gd
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test_pinch_zoom.gd.uid
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test_pivot_controls.gd
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test_pivot_controls.gd.uid
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test_planet_atmosphere_transition.gd
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test_planet_atmosphere_transition.gd.uid
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test_planet_identity_persists.gd
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test_planet_identity_persists.gd.uid
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test_planet_landing_proximity.gd
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test_planet_landing_proximity.gd.uid
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test_planet_map_marker_matches_spawn.gd
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test_planet_map_marker_matches_spawn.gd.uid
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test_planet_prompt_map_interaction.gd
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test_planet_prompt_map_interaction.gd.uid
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test_planet_spawning.gd
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test_planet_spawning.gd.uid
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test_prompt_debounce.gd
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test_prompt_debounce.gd.uid
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test_resources_and_buildings.gd
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test_resources_and_buildings.gd.uid
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test_return_position_matches_planet.gd
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test_return_position_matches_planet.gd.uid
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test_ship_facing.gd
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test_ship_facing.gd.uid
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test_skill_tree.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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test_skill_tree.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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test_star_coverage.gd
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test_star_coverage.gd.uid
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test_world_map_ui.gd
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test_world_map_ui.gd.uid
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