Loïc Wisniewski
b641fa5891
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
...
Gameplay and UI
- Research tree at the mothership gates which structures can be built and
grants permanent fleet-capacity upgrades (GameState.SKILL_TREE,
SkillTreeView). Node depth is derived from prerequisites, so the layout
cannot drift out of step with the dependencies.
- Building info popup before committing to a build, with per-building cost
and description.
- Ship crafter redrawn as a space factory with an assembly animation;
mothership redrawn as a radial flagship; command centre as a plotting hub.
- Keyboard and mouse support (WASD, Q/E pivot, wheel zoom) for the web build.
- UI and font scaled up for phone use, via a custom Theme resource -
gui/theme/default_font_size does not reach the default theme.
- Asteroids no longer spawn on top of the fleet's start position.
- Fleet formation origin derived from the layout's own offsets rather than
the centroid, fixing the lurch when a lopsided formation started moving.
- Fleet.stop() brakes from the ship's TRUE motion (velocity +
fleet_velocity). Ship zeroes its velocity when seated in its slot even
while the anchor drags that slot forward, so braking from velocity alone
stopped the fleet dead instead of coasting - and whether it did depended
on the frame rate.
Animation architecture (issue #10 )
- Buildings, projectiles and explosion VFX no longer animate by redrawing.
Static geometry is rasterised once in _draw(); moving parts are NeonPiece
children animated through node properties, which reuse the cached
geometry. Every NeonDraw call expands into four antialiased polylines, so
redrawing to move something re-tessellated all of it.
Test suite (issue #8 ): 1075s -> ~55s
- Runs from a copy on Termux's own filesystem. The project lives on
Android's FUSE bridge, read through proot, where load("res://Main.tscn")
alone cost 8.5s per test against ~2s natively - and nearly every test
loads it.
- Runs 6 tests at a time, in a single proot-distro login, with output
buffered per test and printed only on failure.
- --fixed-fps 60 pins delta instead of measuring the wall clock, so a test's
result no longer depends on how busy the machine is. Without it,
parallelism made two tests fail on 2 of 3 runs.
- A test passes only if it both exits 0 and prints ": PASS".
- 38 tests, green on three consecutive runs.
Bundles Carrois Gothic SC (Apache 2.0) with its licence text.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-11 15:00:41 +02:00
android
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
fonts
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
tests
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
.gitignore
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Asteroid.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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Asteroid.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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Asteroid.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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AsteroidExplosionVFX.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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AsteroidExplosionVFX.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
AsteroidField.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
AsteroidField.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
BuildController.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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BuildController.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Building.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
Building.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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Building.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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BuildingField.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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BuildingField.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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Enemy.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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Enemy.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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Enemy.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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EnemyExplosionVFX.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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EnemyExplosionVFX.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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EnemySpawner.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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EnemySpawner.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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ExplorationTracker.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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ExplorationTracker.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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ExplosionParticle.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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ExplosionParticle.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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ExplosionVFXBase.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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ExplosionVFXBase.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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export_presets.cfg
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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Fleet.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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Fleet.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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FormationEditor.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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FormationEditor.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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GameController.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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GameController.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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GameState.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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GameState.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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Hauler.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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Hauler.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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Hauler.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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HaulerField.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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HaulerField.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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icon.svg
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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icon.svg.import
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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IconButton.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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IconButton.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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LightBurstVFX.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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LightBurstVFX.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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lunar_surface.gdshader
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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lunar_surface.gdshader.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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LunarBackground.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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LunarBackground.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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Main.tscn
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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NeonDraw.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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NeonDraw.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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NeonNumber.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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NeonNumber.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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NeonPanel.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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NeonPanel.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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NeonPiece.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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NeonPiece.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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Planet.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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Planet.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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Planet.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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PlanetAtmosphereController.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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PlanetAtmosphereController.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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PlanetField.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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PlanetField.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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PlanetSurface.tscn
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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PlanetSurfaceController.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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PlanetSurfaceController.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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project.godot
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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Projectile.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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Projectile.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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Projectile.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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ResourceCounter.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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ResourceCounter.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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Rock.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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Rock.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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Rock.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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RockField.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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RockField.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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Ship.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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Ship.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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Ship.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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ShipExplosionVFX.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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ShipExplosionVFX.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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SkillTreeView.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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SkillTreeView.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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Starfield.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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Starfield.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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starfield.gdshader
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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starfield.gdshader.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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TouchJoystick.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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TouchJoystick.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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ui_theme.tres
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
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ViewUtils.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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ViewUtils.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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WorldGen.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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WorldGen.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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WorldMap.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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WorldMap.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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WorldMapContent.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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WorldMapContent.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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