Loïc Wisniewski
b50597b757
Garrison laser vessels and gas bombers, on a shared ability seam
...
#105 shipped with interceptors as the only garrisonable vessel, and the
reason was a design fault rather than a decision: firing the laser and the
gas bomb lived in the player's fleet controllers, so a stationed laser would
have held its position and never shot.
The shot is now a thing in the world rather than something a controller
draws. LaserBeamEffect and GasBombEffect are self-contained, self-animating
and self-freeing, added to the tree root - the same shape EnemyBigLaserBeam
and ArtilleryShell already had on the enemy side - and they outlive the
vessel that fired them.
Above them sits one seam, on VesselCooldownFillComponent: ability_range(),
ability_ammo_resource(), ability_ammo_cost() and fire_ability(). A beam and a
bomb are now the same shape of thing to whoever pulls the trigger, so the
garrison AI never names an ability - the test asserts that literally, by
reading the AI's own source. A third armed vessel needs to implement the
seam and nothing else.
Ammunition is the CALLER's business, deliberately: the fleet spends from its
hold, a garrison from its outpost's store, and neither concern belongs in
the component. A garrison with an empty magazine holds fire rather than
falling back on the fleet's hold.
Outpost storage: 50 gas per stationed bomber and 50 energy per stationed
laser, off the VESSEL definitions, so an outpost never learns which vessel
needs what. It is a capacity, not a stock - hub transporters fill it exactly
as they fill a gas burner's buffer, because building_logistics_deficit now
takes the larger of the definition's static buffer and the garrison's
magazine. Every other resource is capped at zero: an outpost is not a depot,
and ore parked at one has nothing to do there and no transporter coming for
it.
Also restores two properties the Godot editor dropped from
GasBurnerBuildingDefinition.tres when it re-saved the file:
collected_outputs and capabilities. Without the first, nothing ever collects
the burner's energy - test_gas_burner caught it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-23 19:23:35 +02:00
..
CarrierCapacityUpgrade.tres
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
CarrierVesselDefinition.tres
Implement #85 , #86 , #87 and #88
2026-08-22 02:20:12 +02:00
DistorderVesselDefinition.tres
Implement #85 , #86 , #87 and #88
2026-08-22 02:20:12 +02:00
Fleet.gd
#106/#107 (#98a/#98b): the Planning Center
2026-08-23 14:21:52 +02:00
Fleet.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
GarrisonField.gd
#105 (#97g): garrison vessels patrol and defend their outpost
2026-08-23 14:13:47 +02:00
GarrisonField.gd.uid
Garrison laser vessels and gas bombers, on a shared ability seam
2026-08-23 19:23:35 +02:00
GasBomberVesselDefinition.tres
Garrison laser vessels and gas bombers, on a shared ability seam
2026-08-23 19:23:35 +02:00
InterceptorDamageUpgrade.tres
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
InterceptorRangeUpgrade.tres
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
InterceptorRateUpgrade.tres
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
InterceptorVesselDefinition.tres
#89 : the default gun bends onto a target near the aimed heading
2026-08-22 03:19:52 +02:00
LaserCooldownUpgrade.tres
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
LaserDamageUpgrade.tres
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
LaserRangeUpgrade.tres
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
LaserVesselDefinition.tres
Garrison laser vessels and gas bombers, on a shared ability seam
2026-08-23 19:23:35 +02:00
Projectile.gd
Implement #85 , #86 , #87 and #88
2026-08-22 02:20:12 +02:00
Projectile.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
Projectile.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
ShieldHitsUpgrade.tres
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
ShieldRechargeUpgrade.tres
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
ShieldVesselDefinition.tres
#89 : the default gun bends onto a target near the aimed heading
2026-08-22 03:19:52 +02:00
Ship.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
Ship.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
Ship.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
TransportCapacityUpgrade.tres
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
TransporterVesselDefinition.tres
Implement #85 , #86 , #87 and #88
2026-08-22 02:20:12 +02:00
TransportSpeedUpgrade.tres
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
VesselCargoComponent.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
VesselCargoComponent.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
VesselCargoComponent.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
VesselCooldownFillComponent.gd
Garrison laser vessels and gas bombers, on a shared ability seam
2026-08-23 19:23:35 +02:00
VesselCooldownFillComponent.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
VesselDefinition.gd
Garrison laser vessels and gas bombers, on a shared ability seam
2026-08-23 19:23:35 +02:00
VesselDefinition.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
VesselDefinitions.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
VesselDefinitions.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
VesselDistorderComponent.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
VesselDistorderComponent.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
VesselDistorderComponent.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
VesselGarrisonComponent.gd
Garrison laser vessels and gas bombers, on a shared ability seam
2026-08-23 19:23:35 +02:00
VesselGarrisonComponent.gd.uid
Garrison laser vessels and gas bombers, on a shared ability seam
2026-08-23 19:23:35 +02:00
VesselGasBomberComponent.gd
Garrison laser vessels and gas bombers, on a shared ability seam
2026-08-23 19:23:35 +02:00
VesselGasBomberComponent.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
VesselGasBomberComponent.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
VesselLaserComponent.gd
Garrison laser vessels and gas bombers, on a shared ability seam
2026-08-23 19:23:35 +02:00
VesselLaserComponent.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
VesselLaserComponent.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
VesselShieldComponent.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
VesselShieldComponent.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
VesselShieldComponent.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
VesselTransportComponent.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
VesselTransportComponent.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
VesselTransportComponent.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
VesselUpgradeDefinition.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
VesselUpgradeDefinition.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
VesselWeaponComponent.gd
#89 : the default gun bends onto a target near the aimed heading
2026-08-22 03:19:52 +02:00
VesselWeaponComponent.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
VesselWeaponComponent.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00