Loïc Wisniewski
0c48b5e739
#114 : the enemy bomber flies, and its bombs arrive
...
It was a siege piece that crept at 20px/s and lobbed a shell taking five
seconds to cross the gap. That read as a thing that was stuck rather than a
thing that was dangerous: by the time a shell landed the fleet had wandered
off, and the tower was still approaching.
It now moves at 150px/s, faces where it is going, and its bombs travel at
460 - fast enough to arrive while the target is roughly where it was aimed,
slow enough that the impact cross is a warning rather than a formality.
The hull is a bomber rather than a lumpy octagon: swept wings, a short
fuselage, a bay under it. The bomb has fins and a hot core down its smoke
trail, and the blast throws real debris - a BombBlastVFX built from the same
LightBurstVFX as every other explosion, plus a second ring chasing the first
outwards and a white flash that is gone almost at once.
It also bombs what the player has BUILT, through the shared targeting rather
than the fleet alone, and its blast damages structures - it had been asking
Fleet directly and hitting only player_ships, which was already out of step
with #101 .
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-23 21:58:56 +02:00
..
ArtilleryEnemyDefinition.tres
#114 : the enemy bomber flies, and its bombs arrive
2026-08-23 21:58:56 +02:00
ArtilleryShell.gd
#114 : the enemy bomber flies, and its bombs arrive
2026-08-23 21:58:56 +02:00
ArtilleryShell.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
ArtilleryShell.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
ChaserEnemyDefinition.tres
#101 (#97c): waves attack buildings
2026-08-23 13:53:17 +02:00
Enemy.gd
#113 : a wave converges on the nearest structure from any distance
2026-08-23 21:38:09 +02:00
Enemy.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
Enemy.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyArtilleryComponent.gd
#114 : the enemy bomber flies, and its bombs arrive
2026-08-23 21:58:56 +02:00
EnemyArtilleryComponent.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyArtilleryComponent.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyBigLaserBeam.gd
#84 : move 215 root files into a folder hierarchy
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EnemyBigLaserBeam.gd.uid
#84 : move 215 root files into a folder hierarchy
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EnemyBigLaserBeam.tscn
#84 : move 215 root files into a folder hierarchy
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EnemyBigLaserComponent.gd
#84 : move 215 root files into a folder hierarchy
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EnemyBigLaserComponent.gd.uid
#84 : move 215 root files into a folder hierarchy
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EnemyBigLaserComponent.tscn
#84 : move 215 root files into a folder hierarchy
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EnemyDefinition.gd
#101 (#97c): waves attack buildings
2026-08-23 13:53:17 +02:00
EnemyDefinition.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyDefinitions.gd
#96 : the lancer, a rammer that announces itself
2026-08-23 11:52:18 +02:00
EnemyDefinitions.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyLungeComponent.gd
#115 : the lancer winds up once, and leaves hard
2026-08-23 21:38:08 +02:00
EnemyLungeComponent.gd.uid
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00
EnemyLungeComponent.tscn
#96 : the lancer, a rammer that announces itself
2026-08-23 11:52:18 +02:00
EnemyMarker.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyMarker.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyProjectile.gd
#101 (#97c): waves attack buildings
2026-08-23 13:53:17 +02:00
EnemyProjectile.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyProjectile.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyPursuitComponent.gd
#113 : a wave converges on the nearest structure from any distance
2026-08-23 21:38:09 +02:00
EnemyPursuitComponent.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyPursuitComponent.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyPursuitComponentMothership.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyRangedWeaponComponent.gd
#101 (#97c): waves attack buildings
2026-08-23 13:53:17 +02:00
EnemyRangedWeaponComponent.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyRangedWeaponComponent.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemySpawner.gd
#113 : a wave converges on the nearest structure from any distance
2026-08-23 21:38:09 +02:00
EnemySpawner.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemySpawnerComponent.gd
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemySpawnerComponent.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemySpawnerComponent.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemySpawnerComponentArtillery.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemySpawnerComponentChaser.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyStandoffComponent.gd
#113 : a wave converges on the nearest structure from any distance
2026-08-23 21:38:09 +02:00
EnemyStandoffComponent.gd.uid
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyStandoffComponent.tscn
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
EnemyTargets.gd
#113 : a wave converges on the nearest structure from any distance
2026-08-23 21:38:09 +02:00
EnemyTargets.gd.uid
Add the .uid files Godot generated for the new scripts
2026-08-23 19:23:50 +02:00
LancerEnemyDefinition.tres
#101 (#97c): waves attack buildings
2026-08-23 13:53:17 +02:00
MothershipEnemyDefinition.tres
#101 (#97c): waves attack buildings
2026-08-23 13:53:17 +02:00
SniperEnemyDefinition.tres
#101 (#97c): waves attack buildings
2026-08-23 13:53:17 +02:00
TurretSpawnerEnemyDefinition.tres
#101 (#97c): waves attack buildings
2026-08-23 13:53:17 +02:00