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Loïc Wisniewski 8122e280b7 #104 (#97f): outposts are crewed automatically from the mothership
Vessels come from the HANGAR and never from the fleet. The fleet is what the
player is flying, and taking a vessel out of it to crew a building would be
the game undoing the player's own arrangement. "Whenever available" means
"when one is sitting at the mothership", and an outpost asking for a hull
nobody has built simply waits.

They travel, down the same vessel_deliveries path a finished crafter order
already uses to reach the mothership, rather than teleporting.

What is already in the air counts against the shortfall. Without that the
dispatcher sends the whole hangar to fill one berth, because the crew does
not grow until the first arrival lands.

Two directions, not one: lowering the order flies the surplus home rather
than stranding it, and a vessel whose outpost is levelled under it lands in
the hangar instead of being destroyed - the same rule a transporter
mid-delivery already follows with its cargo.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-23 14:13:46 +02:00
android Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
buildings #102/#103 (#97d/#97e): the outpost, and the garrison you compose for it 2026-08-23 14:02:20 +02:00
controllers #102/#103 (#97d/#97e): the outpost, and the garrison you compose for it 2026-08-23 14:02:20 +02:00
core #104 (#97f): outposts are crewed automatically from the mothership 2026-08-23 14:13:46 +02:00
enemies #101 (#97c): waves attack buildings 2026-08-23 13:53:17 +02:00
fonts Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
logistics #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
planets #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
PlanetSetups #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
resources #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
shaders #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
shots Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
surface #91: keep the gas source behind the fleet 2026-08-22 23:29:21 +02:00
tests #104 (#97f): outposts are crewed automatically from the mothership 2026-08-23 14:13:46 +02:00
ui #102/#103 (#97d/#97e): the outpost, and the garrison you compose for it 2026-08-23 14:02:20 +02:00
vessels Clip the cooldown fill with Geometry2D, not by hand 2026-08-22 23:30:05 +02:00
vfx #99 (#97a): buildings have health, and can be destroyed 2026-08-23 13:37:40 +02:00
world #102/#103 (#97d/#97e): the outpost, and the garrison you compose for it 2026-08-23 14:02:20 +02:00
.gitignore Add a WSL path to the test runner 2026-08-22 14:40:44 +02:00
export_presets.cfg Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00
icon.svg Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
icon.svg.import Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
project.godot #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ui_theme.tres Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
web_shell.html Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00