spaceship/enemies
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Filename Latest commit message Latest commit date
Loïc Wisniewski 0c48b5e739 #114: the enemy bomber flies, and its bombs arrive
It was a siege piece that crept at 20px/s and lobbed a shell taking five
seconds to cross the gap. That read as a thing that was stuck rather than a
thing that was dangerous: by the time a shell landed the fleet had wandered
off, and the tower was still approaching.

It now moves at 150px/s, faces where it is going, and its bombs travel at
460 - fast enough to arrive while the target is roughly where it was aimed,
slow enough that the impact cross is a warning rather than a formality.

The hull is a bomber rather than a lumpy octagon: swept wings, a short
fuselage, a bay under it. The bomb has fins and a hot core down its smoke
trail, and the blast throws real debris - a BombBlastVFX built from the same
LightBurstVFX as every other explosion, plus a second ring chasing the first
outwards and a white flash that is gone almost at once.

It also bombs what the player has BUILT, through the shared targeting rather
than the fleet alone, and its blast damages structures - it had been asking
Fleet directly and hitting only player_ships, which was already out of step
with #101.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-23 21:58:56 +02:00
..
ArtilleryEnemyDefinition.tres #114: the enemy bomber flies, and its bombs arrive 2026-08-23 21:58:56 +02:00
ArtilleryShell.gd #114: the enemy bomber flies, and its bombs arrive 2026-08-23 21:58:56 +02:00
ArtilleryShell.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ArtilleryShell.tscn #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ChaserEnemyDefinition.tres #101 (#97c): waves attack buildings 2026-08-23 13:53:17 +02:00
Enemy.gd #113: a wave converges on the nearest structure from any distance 2026-08-23 21:38:09 +02:00
Enemy.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
Enemy.tscn #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyArtilleryComponent.gd #114: the enemy bomber flies, and its bombs arrive 2026-08-23 21:58:56 +02:00
EnemyArtilleryComponent.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyArtilleryComponent.tscn #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyBigLaserBeam.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyBigLaserBeam.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyBigLaserBeam.tscn #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyBigLaserComponent.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyBigLaserComponent.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyBigLaserComponent.tscn #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyDefinition.gd #101 (#97c): waves attack buildings 2026-08-23 13:53:17 +02:00
EnemyDefinition.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyDefinitions.gd #96: the lancer, a rammer that announces itself 2026-08-23 11:52:18 +02:00
EnemyDefinitions.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyLungeComponent.gd #115: the lancer winds up once, and leaves hard 2026-08-23 21:38:08 +02:00
EnemyLungeComponent.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
EnemyLungeComponent.tscn #96: the lancer, a rammer that announces itself 2026-08-23 11:52:18 +02:00
EnemyMarker.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyMarker.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyProjectile.gd #101 (#97c): waves attack buildings 2026-08-23 13:53:17 +02:00
EnemyProjectile.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyProjectile.tscn #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyPursuitComponent.gd #113: a wave converges on the nearest structure from any distance 2026-08-23 21:38:09 +02:00
EnemyPursuitComponent.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyPursuitComponent.tscn #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyPursuitComponentMothership.tscn #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyRangedWeaponComponent.gd #101 (#97c): waves attack buildings 2026-08-23 13:53:17 +02:00
EnemyRangedWeaponComponent.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyRangedWeaponComponent.tscn #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemySpawner.gd #113: a wave converges on the nearest structure from any distance 2026-08-23 21:38:09 +02:00
EnemySpawner.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemySpawnerComponent.gd #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemySpawnerComponent.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemySpawnerComponent.tscn #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemySpawnerComponentArtillery.tscn #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemySpawnerComponentChaser.tscn #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyStandoffComponent.gd #113: a wave converges on the nearest structure from any distance 2026-08-23 21:38:09 +02:00
EnemyStandoffComponent.gd.uid #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyStandoffComponent.tscn #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
EnemyTargets.gd #113: a wave converges on the nearest structure from any distance 2026-08-23 21:38:09 +02:00
EnemyTargets.gd.uid Add the .uid files Godot generated for the new scripts 2026-08-23 19:23:50 +02:00
LancerEnemyDefinition.tres #101 (#97c): waves attack buildings 2026-08-23 13:53:17 +02:00
MothershipEnemyDefinition.tres #101 (#97c): waves attack buildings 2026-08-23 13:53:17 +02:00
SniperEnemyDefinition.tres #101 (#97c): waves attack buildings 2026-08-23 13:53:17 +02:00
TurretSpawnerEnemyDefinition.tres #101 (#97c): waves attack buildings 2026-08-23 13:53:17 +02:00