Loïc Wisniewski
6616952660
Skip the touch-device case where there is no touchscreen
...
test_desktop_hides_touch_controls failed outright on any machine whose
headless DisplayServer reports no touchscreen. Godot on Android answers
yes, so case C ran on the phone; Godot on Windows answers no, so the test
bailed before reaching cases A and B and reported a failure that said
nothing about the game.
Case C now runs where a touchscreen is reported and is skipped where none
is, which leaves A and B - and the static guard on _note_keyboard's list
and touchscreen check - exercised everywhere.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-22 14:36:57 +02:00
android
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
buildings
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
controllers
#89 : the default gun bends onto a target near the aimed heading
2026-08-22 03:19:52 +02:00
core
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
enemies
Implement #85 , #86 , #87 and #88
2026-08-22 02:20:12 +02:00
fonts
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
logistics
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
planets
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
PlanetSetups
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
resources
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
shaders
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
shots
Remove the one-way ore API superseded by the transfer menu
2026-08-12 13:07:52 +02:00
surface
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
tests
Skip the touch-device case where there is no touchscreen
2026-08-22 14:36:57 +02:00
ui
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
vessels
#89 : the default gun bends onto a target near the aimed heading
2026-08-22 03:19:52 +02:00
vfx
Implement #85 , #86 , #87 and #88
2026-08-22 02:20:12 +02:00
world
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
.gitignore
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
export_presets.cfg
Fix the web build: a wasm trap on integer % 0, and buttons that never fired
2026-08-19 01:08:09 +02:00
icon.svg
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
icon.svg.import
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
project.godot
#84 : move 215 root files into a folder hierarchy
2026-08-21 19:44:14 +02:00
ui_theme.tres
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
web_shell.html
Fix the web build: a wasm trap on integer % 0, and buttons that never fired
2026-08-19 01:08:09 +02:00