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Filename Latest commit message Latest commit date
Loïc Wisniewski 6616952660 Skip the touch-device case where there is no touchscreen
test_desktop_hides_touch_controls failed outright on any machine whose
headless DisplayServer reports no touchscreen. Godot on Android answers
yes, so case C ran on the phone; Godot on Windows answers no, so the test
bailed before reaching cases A and B and reported a failure that said
nothing about the game.

Case C now runs where a touchscreen is reported and is skipped where none
is, which leaves A and B - and the static guard on _note_keyboard's list
and touchscreen check - exercised everywhere.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-22 14:36:57 +02:00
android Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
buildings #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
controllers #89: the default gun bends onto a target near the aimed heading 2026-08-22 03:19:52 +02:00
core #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
enemies Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
fonts Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
logistics #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
planets #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
PlanetSetups #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
resources #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
shaders #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
shots Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
surface #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
tests Skip the touch-device case where there is no touchscreen 2026-08-22 14:36:57 +02:00
ui #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
vessels #89: the default gun bends onto a target near the aimed heading 2026-08-22 03:19:52 +02:00
vfx Implement #85, #86, #87 and #88 2026-08-22 02:20:12 +02:00
world #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
.gitignore Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
export_presets.cfg Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00
icon.svg Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
icon.svg.import Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
project.godot #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
ui_theme.tres Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
web_shell.html Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00