Loïc Wisniewski
1bd25c6d27
Turret vessel spawner enemy ( #52 )
...
New EnemySpawnerComponent.gd (capability_id "spawner"): continuously
instantiates another enemy type beside its host at a fixed interval,
capped at max_alive concurrently, refilling as spawns die. Spawned
enemies are parented under the SPAWNER'S OWN PARENT rather than the
spawner itself, so they are siblings, not descendants - killing the
spawner can't free them, and a surface-hosted spawner (under
PlanetSetupHost) keeps its spawns under the same host instead of
leaking them to a hardcoded path, the same hazard #44 already closed
for pursuit/standoff/ranged-weapon components.
TurretSpawnerEnemyDefinition.tres: stationary (speed 0, no pursuit or
standoff component), max_hp 20 (~7x a chaser), a bulky octagon hull,
and its own acid-green glow distinct from chaser/sniper/artillery.
Registered in EnemyDefinitions.ORDER/DEFINITIONS - the map editor
palette (#48 ) picks it up with no editor code change.
Tests: new tests/test_turret_spawner_enemy.gd covers registration and
real definition defaults, no spawns without a fleet, spawning capped
at max_alive, a dead spawn's slot refilling, never moving, surviving
19 damage and dying on the 20th, and its spawns surviving its death
with their pursuit component intact. Screenshot beside a chaser
confirms the two read as visually distinct enemies. Full suite: 79/79.
Repo notes for the next agent, confirmed empirically this session:
- A node's set_process(false) call made before it has fully finished
entering the tree doesn't reliably stick (already documented in
tests/test_planet_atmosphere_transition.gd, and it bit this test
too): BuildController._check_fleet_wipe() kept rebuilding a ship
during an intended "empty fleet" test window even after disabling it
in _initialize(). Do it in _process()'s first real tick instead,
once _ready() cascades are confirmed complete.
- Overriding an @export interval (like spawn_interval) on an
already-running component does NOT reset its own in-progress
countdown timer - only changes what it resets TO on its next expiry.
If the countdown already started at the OLD value before your
override lands, reset the timer variable itself too, or the first
real interval after the override silently uses the stale value.
- A capped spawner's freed-slot refill can land within a couple of
frames once its interval is short - don't assert on an intermediate
"just dropped by one" count that a fast interval can blow straight
through before your next check runs. Assert the net effect instead
(the specific killed instance is gone AND a replacement filled the
slot) rather than an exact mid-transition snapshot.
🤖 Generated with Claude Code
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-16 09:43:44 +02:00
android
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
fonts
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
PlanetSetups
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
shots
Remove the one-way ore API superseded by the transfer menu
2026-08-12 13:07:52 +02:00
tests
Turret vessel spawner enemy ( #52 )
2026-08-16 09:43:44 +02:00
.gitignore
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
ArtilleryEnemyDefinition.tres
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
ArtilleryShell.gd
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
ArtilleryShell.gd.uid
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
ArtilleryShell.tscn
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
Asteroid.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Asteroid.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Asteroid.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
AsteroidExplosionVFX.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
AsteroidExplosionVFX.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
AsteroidField.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
AsteroidField.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
BuildController.gd
Add planet conquest state and gate extractor placement ( #41 )
2026-08-15 14:41:19 +02:00
BuildController.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Building.gd
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
Building.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Building.tscn
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
BuildingActionProvider.gd
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
BuildingActionProvider.gd.uid
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
BuildingDefinition.gd
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
BuildingDefinition.gd.uid
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
BuildingDefinitions.gd
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
BuildingDefinitions.gd.uid
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
BuildingField.gd
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
BuildingField.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
BuildingVisualBase.gd
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
BuildingVisualBase.gd.uid
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
CaptureLabel.gd
Generalize the resource HUD readouts ( #49 )
2026-08-16 08:30:10 +02:00
CaptureLabel.gd.uid
Add capture points and the planet conquest loop ( #43 )
2026-08-15 21:22:10 +02:00
CapturePoint.gd
Draw capture points behind fleet vessels ( #50 )
2026-08-15 22:47:44 +02:00
CapturePoint.gd.uid
Add capture points and the planet conquest loop ( #43 )
2026-08-15 21:22:10 +02:00
CapturePoint.tscn
Add capture points and the planet conquest loop ( #43 )
2026-08-15 21:22:10 +02:00
ChaserEnemyDefinition.tres
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
CommandBuildingDefinition.tres
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
CommandBuildingVisual.gd
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
CommandBuildingVisual.gd.uid
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
CommandBuildingVisual.tscn
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
CrafterBuildingDefinition.tres
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
CrafterBuildingVisual.gd
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
CrafterBuildingVisual.gd.uid
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
CrafterBuildingVisual.tscn
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
Enemy.gd
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
Enemy.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Enemy.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
EnemyArtilleryComponent.gd
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
EnemyArtilleryComponent.gd.uid
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
EnemyArtilleryComponent.tscn
Add artillery enemy with telegraphed AOE ( #46 )
2026-08-15 21:23:43 +02:00
EnemyDefinition.gd
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
EnemyDefinition.gd.uid
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
EnemyDefinitions.gd
Turret vessel spawner enemy ( #52 )
2026-08-16 09:43:44 +02:00
EnemyDefinitions.gd.uid
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
EnemyExplosionVFX.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
EnemyExplosionVFX.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
EnemyProjectile.gd
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
EnemyProjectile.gd.uid
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
EnemyProjectile.tscn
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
EnemyPursuitComponent.gd
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
EnemyPursuitComponent.gd.uid
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
EnemyPursuitComponent.tscn
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
EnemyRangedWeaponComponent.gd
Add standoff sniper enemy ( #45 )
2026-08-15 21:23:01 +02:00
EnemyRangedWeaponComponent.gd.uid
Add standoff sniper enemy ( #45 )
2026-08-15 21:23:01 +02:00
EnemyRangedWeaponComponent.tscn
Add standoff sniper enemy ( #45 )
2026-08-15 21:23:01 +02:00
EnemySpawner.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
EnemySpawner.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
EnemySpawnerComponent.gd
Turret vessel spawner enemy ( #52 )
2026-08-16 09:43:44 +02:00
EnemySpawnerComponent.tscn
Turret vessel spawner enemy ( #52 )
2026-08-16 09:43:44 +02:00
EnemyStandoffComponent.gd
Add standoff sniper enemy ( #45 )
2026-08-15 21:23:01 +02:00
EnemyStandoffComponent.gd.uid
Add standoff sniper enemy ( #45 )
2026-08-15 21:23:01 +02:00
EnemyStandoffComponent.tscn
Add standoff sniper enemy ( #45 )
2026-08-15 21:23:01 +02:00
ExplorationTracker.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
ExplorationTracker.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
ExplosionParticle.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
ExplosionParticle.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
ExplosionVFXBase.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
ExplosionVFXBase.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
export_presets.cfg
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
ExtractorBuildingDefinition.tres
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
Fleet.gd
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
Fleet.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
FormationEditor.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
FormationEditor.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
GameController.gd
Add gas bomber skill-shot vessel
2026-08-15 04:45:15 +02:00
GameController.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
GameState.gd
Add capture points and the planet conquest loop ( #43 )
2026-08-15 21:22:10 +02:00
GameState.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
gas_surface.gdshader
Give the gas planet surface its own background shader ( #51 )
2026-08-16 09:05:31 +02:00
GasBombController.gd
Track gas bomb cooldowns per bomber
2026-08-15 10:12:33 +02:00
GasBombController.gd.uid
Add gas bomber skill-shot vessel
2026-08-15 04:45:15 +02:00
GasBomberVesselDefinition.tres
Add gas bomber skill-shot vessel
2026-08-15 04:45:15 +02:00
GasGiantDefinition.tres
Drive planets from definitions
2026-08-14 16:13:24 +02:00
GasGiantVisual.gd
Drive planets from definitions
2026-08-14 16:13:24 +02:00
GasGiantVisual.gd.uid
Drive planets from definitions
2026-08-14 16:13:24 +02:00
GasGiantVisual.tscn
Drive planets from definitions
2026-08-14 16:13:24 +02:00
GasResourceDefinition.tres
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
GasResourceGlyph.gd
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
GasResourceGlyph.gd.uid
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
GasResourceGlyph.tscn
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
GasSurfaceFeatures.tscn
Compose planet surfaces from profiles
2026-08-14 16:05:32 +02:00
GasSurfaceProfile.tres
Give the gas planet surface its own background shader ( #51 )
2026-08-16 09:05:31 +02:00
GasVentField.gd
Key extractors by stable planet identity
2026-08-14 22:16:40 +02:00
GasVentField.gd.uid
Backfill missing script UID sidecar files
2026-08-15 14:44:02 +02:00
Hauler.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Hauler.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Hauler.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
HaulerField.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
HaulerField.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
icon.svg
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
icon.svg.import
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
IconButton.gd
Add gas bomber skill-shot vessel
2026-08-15 04:45:15 +02:00
IconButton.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
InterceptorDamageUpgrade.tres
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
InterceptorRangeUpgrade.tres
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
InterceptorRateUpgrade.tres
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
InterceptorSpeedUpgrade.tres
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
InterceptorVesselDefinition.tres
Provision transporters with hubs
2026-08-15 00:09:10 +02:00
Inventory.gd
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
Inventory.gd.uid
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
LightBurstVFX.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
LightBurstVFX.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
lunar_surface.gdshader
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
lunar_surface.gdshader.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
LunarBackground.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
LunarBackground.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Main.tscn
Generalize the resource HUD readouts ( #49 )
2026-08-16 08:30:10 +02:00
MainMenu.gd
Add the planet setup map editor ( #48 )
2026-08-15 21:24:28 +02:00
MainMenu.gd.uid
Add a main menu scene ( #47 )
2026-08-15 14:43:46 +02:00
MainMenu.tscn
Add a main menu scene ( #47 )
2026-08-15 14:43:46 +02:00
MothershipBuildingDefinition.tres
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
MothershipBuildingVisual.gd
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
MothershipBuildingVisual.gd.uid
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
MothershipBuildingVisual.tscn
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
NeonDraw.gd
Add gas bomber skill-shot vessel
2026-08-15 04:45:15 +02:00
NeonDraw.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
NeonNumber.gd
Generalize the resource HUD readouts ( #49 )
2026-08-16 08:30:10 +02:00
NeonNumber.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
NeonPanel.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
NeonPanel.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
NeonPiece.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
NeonPiece.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
OreResourceDefinition.tres
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
OreResourceGlyph.gd
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
OreResourceGlyph.gd.uid
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
OreResourceGlyph.tscn
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
PaletteEntryButton.gd
Add the planet setup map editor ( #48 )
2026-08-15 21:24:28 +02:00
PaletteEntryButton.gd.uid
Add the planet setup map editor ( #48 )
2026-08-15 21:24:28 +02:00
Planet.gd
Key extractors by stable planet identity
2026-08-14 22:16:40 +02:00
Planet.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Planet.tscn
Drive planets from definitions
2026-08-14 16:13:24 +02:00
PlanetAtmosphereController.gd
Refine context actions and preserve fleet landings
2026-08-14 23:15:12 +02:00
PlanetAtmosphereController.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
PlanetDefinition.gd
Drive planets from definitions
2026-08-14 16:13:24 +02:00
PlanetDefinition.gd.uid
Drive planets from definitions
2026-08-14 16:13:24 +02:00
PlanetDefinitions.gd
Drive planets from definitions
2026-08-14 16:13:24 +02:00
PlanetDefinitions.gd.uid
Drive planets from definitions
2026-08-14 16:13:24 +02:00
PlanetField.gd
Key extractors by stable planet identity
2026-08-14 22:16:40 +02:00
PlanetField.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
PlanetSetup.gd
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
PlanetSetup.gd.uid
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
PlanetSetupEditor.gd
Add the planet setup map editor ( #48 )
2026-08-15 21:24:28 +02:00
PlanetSetupEditor.gd.uid
Add the planet setup map editor ( #48 )
2026-08-15 21:24:28 +02:00
PlanetSetupEditor.tscn
Add the planet setup map editor ( #48 )
2026-08-15 21:24:28 +02:00
PlanetSetupHost.gd
Add capture points and the planet conquest loop ( #43 )
2026-08-15 21:22:10 +02:00
PlanetSetupHost.gd.uid
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
PlanetSetupHost.tscn
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
PlanetSetups.gd
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
PlanetSetups.gd.uid
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
PlanetSetupSpawn.gd
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
PlanetSetupSpawn.gd.uid
Add planet setups as authored resources ( #42 )
2026-08-15 14:41:37 +02:00
PlanetSurface.tscn
Generalize the resource HUD readouts ( #49 )
2026-08-16 08:30:10 +02:00
PlanetSurfaceController.gd
Give the gas planet surface its own background shader ( #51 )
2026-08-16 09:05:31 +02:00
PlanetSurfaceController.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
PlanetSurfaceProfile.gd
Give the gas planet surface its own background shader ( #51 )
2026-08-16 09:05:31 +02:00
PlanetSurfaceProfile.gd.uid
Compose planet surfaces from profiles
2026-08-14 16:05:32 +02:00
PlanetSurfaceProfiles.gd
Compose planet surfaces from profiles
2026-08-14 16:05:32 +02:00
PlanetSurfaceProfiles.gd.uid
Compose planet surfaces from profiles
2026-08-14 16:05:32 +02:00
project.godot
Add a main menu scene ( #47 )
2026-08-15 14:43:46 +02:00
Projectile.gd
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
Projectile.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Projectile.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
ResourceBar.gd
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
ResourceBar.gd.uid
Remove the one-way ore API superseded by the transfer menu
2026-08-12 13:07:52 +02:00
ResourceDefinition.gd
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
ResourceDefinition.gd.uid
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
ResourceDefinitions.gd
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
ResourceDefinitions.gd.uid
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
ResourceGlyph.gd
Store resources in generic inventories
2026-08-14 20:32:58 +02:00
ResourceGlyph.gd.uid
Backfill missing script UID sidecar files
2026-08-15 14:44:02 +02:00
ResourceReadout.gd
Generalize the resource HUD readouts ( #49 )
2026-08-16 08:30:10 +02:00
ResourceTransferList.gd
Add manual extractor resource transfers
2026-08-14 22:21:01 +02:00
ResourceTransferList.gd.uid
Backfill missing script UID sidecar files
2026-08-15 14:44:02 +02:00
Rock.gd
Fleet carries mined ore until it delivers it to the mothership
2026-08-11 15:55:45 +02:00
Rock.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Rock.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
RockField.gd
Compose planet surfaces from profiles
2026-08-14 16:05:32 +02:00
RockField.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
RockyPlanetDefinition.tres
Drive planets from definitions
2026-08-14 16:13:24 +02:00
RockyPlanetVisual.gd
Drive planets from definitions
2026-08-14 16:13:24 +02:00
RockyPlanetVisual.gd.uid
Drive planets from definitions
2026-08-14 16:13:24 +02:00
RockyPlanetVisual.tscn
Drive planets from definitions
2026-08-14 16:13:24 +02:00
RockySurfaceFeatures.tscn
Compose planet surfaces from profiles
2026-08-14 16:05:32 +02:00
RockySurfaceProfile.tres
Compose planet surfaces from profiles
2026-08-14 16:05:32 +02:00
ShieldHitsUpgrade.tres
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
ShieldRechargeUpgrade.tres
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
ShieldSpeedUpgrade.tres
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
ShieldVesselDefinition.tres
Add gas bomber skill-shot vessel
2026-08-15 04:45:15 +02:00
Ship.gd
Add enemy foundation: definitions, components, ranged damage ( #44 )
2026-08-15 14:43:29 +02:00
Ship.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Ship.tscn
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
ShipExplosionVFX.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
ShipExplosionVFX.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
ShipLabBuildingDefinition.tres
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
ShipLabBuildingVisual.gd
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
ShipLabBuildingVisual.gd.uid
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
ShipLabBuildingVisual.tscn
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
SkillTreeView.gd
Make research tree vertically scrollable
2026-08-13 16:25:41 +02:00
SkillTreeView.gd.uid
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
SniperEnemyDefinition.tres
Add standoff sniper enemy ( #45 )
2026-08-15 21:23:01 +02:00
Starfield.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
Starfield.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
starfield.gdshader
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
starfield.gdshader.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
TouchJoystick.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
TouchJoystick.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
TransportCapacityUpgrade.tres
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
Transporter.gd
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
Transporter.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
Transporter.tscn
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
TransporterField.gd
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
TransporterField.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
2026-08-11 19:14:27 +02:00
TransporterVesselDefinition.tres
Provision transporters with hubs
2026-08-15 00:09:10 +02:00
TransportHubBuildingDefinition.tres
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
TransportHubBuildingVisual.gd
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
TransportHubBuildingVisual.gd.uid
Compose buildings from definitions and capabilities
2026-08-14 21:44:28 +02:00
TransportHubBuildingVisual.tscn
Refine context actions and preserve fleet landings
2026-08-14 23:15:12 +02:00
TransportSpeedUpgrade.tres
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
TurretSpawnerEnemyDefinition.tres
Turret vessel spawner enemy ( #52 )
2026-08-16 09:43:44 +02:00
ui_theme.tres
Skill tree, node-based building animation, bigger UI, and a 19x faster test suite
2026-08-11 15:00:41 +02:00
VesselCargoComponent.gd
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselCargoComponent.gd.uid
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselCargoComponent.tscn
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselDefinition.gd
Add gas bomber skill-shot vessel
2026-08-15 04:45:15 +02:00
VesselDefinition.gd.uid
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselDefinitions.gd
Add gas bomber skill-shot vessel
2026-08-15 04:45:15 +02:00
VesselDefinitions.gd.uid
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselDelivery.gd
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselDelivery.gd.uid
Backfill missing script UID sidecar files
2026-08-15 14:44:02 +02:00
VesselDeliveryField.gd
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselDeliveryField.gd.uid
Backfill missing script UID sidecar files
2026-08-15 14:44:02 +02:00
VesselGasBomberComponent.gd
Fill bomber hull during cooldown
2026-08-15 10:41:24 +02:00
VesselGasBomberComponent.gd.uid
Add gas bomber skill-shot vessel
2026-08-15 04:45:15 +02:00
VesselGasBomberComponent.tscn
Track gas bomb cooldowns per bomber
2026-08-15 10:12:33 +02:00
VesselShieldComponent.gd
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselShieldComponent.gd.uid
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselShieldComponent.tscn
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselTransportComponent.gd
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselTransportComponent.gd.uid
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselTransportComponent.tscn
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselUpgradeDefinition.gd
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselUpgradeDefinition.gd.uid
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselWeaponComponent.gd
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselWeaponComponent.gd.uid
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
VesselWeaponComponent.tscn
Compose vessels from definitions and capabilities
2026-08-14 22:12:57 +02:00
ViewUtils.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
ViewUtils.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
WorldGen.gd
Key extractors by stable planet identity
2026-08-14 22:16:40 +02:00
WorldGen.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
WorldMap.gd
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
WorldMap.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00
WorldMapContent.gd
Key extractors by stable planet identity
2026-08-14 22:16:40 +02:00
WorldMapContent.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
2026-08-10 18:41:58 +02:00