int_speed/shd_speed granted +max_speed/+acceleration per level to a single vessel, which is redundant now that #59/#62 gave the whole fleet a shared speed fader instead - a per-ship speed stat has nothing left to meaningfully affect since #59's multiplier is applied at the point of use in Ship.gd regardless of the ship's own base stats. Deleted both upgrade resources and their vessel-definition references outright rather than leaving them unused. test_ship_lab.gd's per-vessel-type isolation check used int_speed as an arbitrary interceptor-only upgrade to prove it doesn't leak into transporter stats - swapped to int_range, which still exists. Its upgrade-card-count assertion updated for 3 remaining interceptor upgrades instead of 4.
21 lines
1.2 KiB
Text
21 lines
1.2 KiB
Text
[gd_resource type="Resource" script_class="VesselDefinition" load_steps=7 format=3]
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[ext_resource type="Script" path="res://VesselDefinition.gd" id="1"]
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[ext_resource type="PackedScene" path="res://VesselWeaponComponent.tscn" id="2"]
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[ext_resource type="Resource" path="res://InterceptorDamageUpgrade.tres" id="3"]
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[ext_resource type="Resource" path="res://InterceptorRateUpgrade.tres" id="4"]
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[ext_resource type="Resource" path="res://InterceptorRangeUpgrade.tres" id="5"]
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[ext_resource type="PackedScene" path="res://VesselCargoComponent.tscn" id="7"]
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[resource]
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script = ExtResource("1")
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definition_id = "interceptor"
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display_name = "Interceptor"
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description = "Fast combat vessel with a rapid-firing cannon."
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build_cost = 6
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build_time = 10.0
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icon = 2
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glow_color = Color(0.25, 0.85, 1, 1)
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fleet_eligible = true
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capabilities = PackedStringArray("weapon", "cargo")
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component_scenes = Array[PackedScene]([ExtResource("2"), ExtResource("7")])
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base_stats = {"damage": 1.0, "fire_cooldown": 0.5, "fire_range": 320.0, "max_speed": 460.0, "acceleration": 450.0, "delivery_speed": 180.0, "cargo_capacity": 20.0}
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upgrades = Array[Resource]([ExtResource("3"), ExtResource("4"), ExtResource("5")])
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