Commit graph spaceship/vfx/BombBlastVFX.gd
Author SHA1 Message Date
Loïc Wisniewski
0c48b5e739 #114: the enemy bomber flies, and its bombs arrive
It was a siege piece that crept at 20px/s and lobbed a shell taking five
seconds to cross the gap. That read as a thing that was stuck rather than a
thing that was dangerous: by the time a shell landed the fleet had wandered
off, and the tower was still approaching.

It now moves at 150px/s, faces where it is going, and its bombs travel at
460 - fast enough to arrive while the target is roughly where it was aimed,
slow enough that the impact cross is a warning rather than a formality.

The hull is a bomber rather than a lumpy octagon: swept wings, a short
fuselage, a bay under it. The bomb has fins and a hot core down its smoke
trail, and the blast throws real debris - a BombBlastVFX built from the same
LightBurstVFX as every other explosion, plus a second ring chasing the first
outwards and a white flash that is gone almost at once.

It also bombs what the player has BUILT, through the shared targeting rather
than the fleet alone, and its blast damages structures - it had been asking
Fleet directly and hitting only player_ships, which was already out of step
with #101.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-23 21:58:56 +02:00