Fix two skill-tree nodes drawn on top of each other (#70)
Squadron Doctrine and Power Systems both sat at depth 3, x=0.50, landing on the exact same screen position - Squadron's own prerequisite chain (coordination -> wing -> squadron -> armada) zigzags x from 0.50 to 0.82 back to 0.50, colliding with Freight's branch at that depth. Kept the whole fleet-size doctrine branch at x=0.82 (wing's own lane) instead, so it runs straight. Added a structural regression test: no two SKILL_TREE nodes may share the same (skill_depth, x), computed the same way SkillTreeView itself places nodes.
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2 changed files with 26 additions and 2 deletions
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GameState.gd
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GameState.gd
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@ -329,13 +329,19 @@ const SKILL_TREE: Array = [
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"desc": "Permanent: +1 vessel in the fleet.",
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},
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{
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# #70: was x=0.50 - the same lane freight's branch already occupies at
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# this same depth (power_systems), so the two nodes were drawn
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# directly on top of each other. Kept in line with wing (its own
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# prerequisite, also x=0.82) instead, so the whole fleet-size
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# doctrine branch now runs straight rather than zigzagging into
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# someone else's lane.
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"id": "squadron", "name": "Squadron Doctrine", "cost": 70, "requires": "wing",
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"x": 0.50, "fleet_bonus": 1, "research_points": 2,
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"x": 0.82, "fleet_bonus": 1, "research_points": 2,
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"desc": "Permanent: +1 vessel in the fleet.",
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},
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{
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"id": "armada", "name": "Armada Doctrine", "cost": 150, "requires": "squadron",
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"x": 0.50, "fleet_bonus": 1, "research_points": 3,
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"x": 0.82, "fleet_bonus": 1, "research_points": 3,
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"desc": "Permanent: +1 vessel in the fleet.",
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},
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]
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