Refactor recent gameplay systems after code review
This commit is contained in:
parent
3f3a22227d
commit
d68f4d4f88
57 changed files with 530 additions and 572 deletions
|
|
@ -23,8 +23,7 @@ func _process(delta: float) -> bool:
|
|||
return false
|
||||
var definitions: Array = VESSEL_DEFINITIONS.all()
|
||||
var fleet_definitions: Array = VESSEL_DEFINITIONS.fleet()
|
||||
if fleet_definitions.size() != 5 \
|
||||
or fleet_definitions.any(func(definition): return definition.has_capability("transport")):
|
||||
if fleet_definitions.any(func(definition): return definition.has_capability("transport")):
|
||||
return _fail("logistics transporters leaked into the combat-fleet catalog")
|
||||
if ships.size() != definitions.size():
|
||||
return _fail("catalog and composed fleet differ in size")
|
||||
|
|
|
|||
Loading…
Reference in a new issue