Refactor recent gameplay systems after code review
This commit is contained in:
parent
3f3a22227d
commit
d68f4d4f88
57 changed files with 530 additions and 572 deletions
|
|
@ -12,6 +12,7 @@ func _initialize() -> void:
|
|||
state.transporters.clear()
|
||||
state.reset_progression()
|
||||
state.rocks = 900
|
||||
state.research_points = state.skill_research_point_cost("freight_yards")
|
||||
state.unlocked = ["shipyards", "logistics", "freight"]
|
||||
|
||||
var hub_a: int = state.add_building(state.BUILDING_TRANSPORT_HUB, Vector2(-500, 0))
|
||||
|
|
|
|||
Loading…
Reference in a new issue