#125: slow the prologue down, and give the breach a real black hole
Five things, all of them "this happens too fast or looks too thin". PACING. Every beat had a completion test that could be satisfied while the guide was still mid-sentence, which is why everything landed seconds after the thing before it. Beats now have a FLOOR as well as a deadline - a minimum length - and a beat whose point is the guide talking will not end while a line is still on screen. One rule in one place rather than tuning each condition. The run is 3400px instead of 1500, which at cruise was about four seconds, and a held line is 6.5s instead of 4.5. THE CONVOY. Escorts at the four corners of a box, holds packed in the middle of it, roughly three times the spread of the fleet's own wedge - this is freight under guard, not a fighting formation. CONVOY and CONVOY_FORMATION pair index-for-index, which is all it takes for spawn_ships to seat the guns on the outside, and the test pins that every hold sits further in than the furthest-out escort. THE DIALOG. Cut corners, brackets holding the short edges open, a tick strip along the bottom and a caret in the corner - geometry rather than art, so it scales with the banner and costs nothing. THE BREACH. It was a few lines turning around a point. It is now two halves driven by one number: DimensionalBreach, a growing black hole out in the world built on BlackHoleVisual's idiom - empty core, counter-rotating arc segments hotter toward the centre - with infalling streamers it does not have, because a planet's disc is steady and this one has to say "now"; and breach.gdshader over the top, bending the ACTUAL SCENE around it. Ships, rocks and the starfield all get dragged in, which is most of what makes a hole in space read as a hole rather than as a decal drawn on one. Inside the horizon the shader samples nothing at all - the same decision BlackHoleVisual makes, for the same reason: a black hole with something visible in the middle stops being one. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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8 changed files with 527 additions and 57 deletions
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@ -29,6 +29,7 @@
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[ext_resource type="Script" path="res://ui/DevWaveButton.gd" id="38"]
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[ext_resource type="Script" path="res://ui/HangarMenuPanel.gd" id="39"]
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[ext_resource type="Script" path="res://logistics/RepairDroneField.gd" id="40"]
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[ext_resource type="Script" path="res://ui/BreachOverlay.gd" id="41"]
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[ext_resource type="Script" path="res://logistics/TransporterField.gd" id="23"]
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[ext_resource type="Script" path="res://ui/ResourceBar.gd" id="24"]
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[ext_resource type="Script" path="res://logistics/VesselDeliveryField.gd" id="26"]
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@ -243,6 +244,14 @@ script = ExtResource("10")
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icon = 5
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glow_color = Color(1, 0.45, 0.2, 1)
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[node name="BreachOverlay" type="ColorRect" parent="UI"]
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visible = false
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mouse_filter = 2
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anchor_right = 1.0
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anchor_bottom = 1.0
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color = Color(1, 1, 1, 1)
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script = ExtResource("41")
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[node name="NarrationBanner" type="Control" parent="UI"]
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visible = false
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mouse_filter = 2
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