Track the import metadata for the new sounds
The repo tracks a .import beside every other .wav; the four #208/#210/#213/ #214 sounds were committed without theirs, so a fresh checkout would import them from scratch and a web export would carry different resource ids than the tree it was built from. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
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24
audio/sfx_asteroid_break.wav.import
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audio/sfx_asteroid_break.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://b33we0nba7fcs"
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path="res://.godot/imported/sfx_asteroid_break.wav-3917fd27b13aafe15db4cff62dd330df.sample"
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[deps]
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source_file="res://audio/sfx_asteroid_break.wav"
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dest_files=["res://.godot/imported/sfx_asteroid_break.wav-3917fd27b13aafe15db4cff62dd330df.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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24
audio/sfx_black_hole.wav.import
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audio/sfx_black_hole.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://rfmfr4a0gqww"
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path="res://.godot/imported/sfx_black_hole.wav-b4db37f96701542b12fbf01acd602d00.sample"
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[deps]
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source_file="res://audio/sfx_black_hole.wav"
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dest_files=["res://.godot/imported/sfx_black_hole.wav-b4db37f96701542b12fbf01acd602d00.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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24
audio/sfx_gas_blast.wav.import
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audio/sfx_gas_blast.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://ulnpik0d0cus"
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path="res://.godot/imported/sfx_gas_blast.wav-50f946ac88b19d8b0b443f7ebaa53224.sample"
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[deps]
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source_file="res://audio/sfx_gas_blast.wav"
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dest_files=["res://.godot/imported/sfx_gas_blast.wav-50f946ac88b19d8b0b443f7ebaa53224.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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24
audio/sfx_pickup.wav.import
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audio/sfx_pickup.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://cbw7c4gxtckvj"
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path="res://.godot/imported/sfx_pickup.wav-044b5e41bf61f8c97593f27a5e81caff.sample"
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[deps]
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source_file="res://audio/sfx_pickup.wav"
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dest_files=["res://.godot/imported/sfx_pickup.wav-044b5e41bf61f8c97593f27a5e81caff.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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