Resolve pending gameplay tickets
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ec20778215
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c2ebbfaa2d
28 changed files with 618 additions and 188 deletions
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@ -11,6 +11,8 @@ func _ready() -> void:
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GameState.extractors.clear()
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GameState.vessel_levels["unlock_laser"] = 1
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GameState.vessel_levels["unlock_gas_bomber"] = 1
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GameState.vessel_levels["unlock_distorder"] = 1
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GameState.unlocked.append("wing")
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GameState.deposit_fleet_resource(GameState.RESOURCE_ENERGY, 200)
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GameState.deposit_fleet_resource(GameState.RESOURCE_GAS, 200)
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var main: Node = load("res://world/Main.tscn").instantiate()
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@ -18,10 +20,12 @@ func _ready() -> void:
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main.get_node("EnemySpawner").set_process(false)
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main.get_node("AsteroidField").set_process(false)
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var fleet: Node = main.get_node("Fleet")
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fleet.spawn_ships(3, Vector2.ZERO, PackedStringArray([
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GameState.VESSEL_INTERCEPTOR, GameState.VESSEL_LASER, GameState.VESSEL_GAS_BOMBER]))
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fleet.spawn_ships(4, Vector2.ZERO, PackedStringArray([
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GameState.VESSEL_INTERCEPTOR, GameState.VESSEL_LASER,
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GameState.VESSEL_GAS_BOMBER, GameState.VESSEL_DISTORDER]))
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main.get_node("LaserController")._process(0.0)
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main.get_node("GasBombController")._process(0.0)
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main.get_node("DashController")._process(0.0)
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# Push the fire stick, so its knob shows deflected the way it looks in use.
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var stick: Control = main.get_node("UI/FireStick")
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var press := InputEventScreenTouch.new()
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