Resolve pending gameplay tickets

This commit is contained in:
Loïc Wisniewski 2026-09-02 13:43:56 +02:00
commit c2ebbfaa2d
28 changed files with 618 additions and 188 deletions

View file

@ -11,6 +11,8 @@ func _ready() -> void:
GameState.extractors.clear()
GameState.vessel_levels["unlock_laser"] = 1
GameState.vessel_levels["unlock_gas_bomber"] = 1
GameState.vessel_levels["unlock_distorder"] = 1
GameState.unlocked.append("wing")
GameState.deposit_fleet_resource(GameState.RESOURCE_ENERGY, 200)
GameState.deposit_fleet_resource(GameState.RESOURCE_GAS, 200)
var main: Node = load("res://world/Main.tscn").instantiate()
@ -18,10 +20,12 @@ func _ready() -> void:
main.get_node("EnemySpawner").set_process(false)
main.get_node("AsteroidField").set_process(false)
var fleet: Node = main.get_node("Fleet")
fleet.spawn_ships(3, Vector2.ZERO, PackedStringArray([
GameState.VESSEL_INTERCEPTOR, GameState.VESSEL_LASER, GameState.VESSEL_GAS_BOMBER]))
fleet.spawn_ships(4, Vector2.ZERO, PackedStringArray([
GameState.VESSEL_INTERCEPTOR, GameState.VESSEL_LASER,
GameState.VESSEL_GAS_BOMBER, GameState.VESSEL_DISTORDER]))
main.get_node("LaserController")._process(0.0)
main.get_node("GasBombController")._process(0.0)
main.get_node("DashController")._process(0.0)
# Push the fire stick, so its knob shows deflected the way it looks in use.
var stick: Control = main.get_node("UI/FireStick")
var press := InputEventScreenTouch.new()