Resolve pending gameplay tickets
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28 changed files with 618 additions and 188 deletions
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@ -13,7 +13,9 @@ enum State { NEUTRAL, BLOCKED, CAPTURING, CAPTURED }
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@export var point_index: int = 0
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@export var capture_radius: float = 220.0
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@export var capture_time: float = 8.0
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# #177: holding an already-cleared point should resolve briskly. Eight seconds
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# made every point feel like waiting after the fight was over.
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@export var capture_time: float = 4.0
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@export var enemy_clear_radius: float = 700.0
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@export var drain_rate: float = 0.5
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