Resolve pending gameplay tickets

This commit is contained in:
Loïc Wisniewski 2026-09-02 13:43:56 +02:00
commit c2ebbfaa2d
28 changed files with 618 additions and 188 deletions

View file

@ -23,7 +23,7 @@ extends Node2D
# A literal, not PackedStringArray(...): a constructor call is not a constant
# expression, and the script fails to PARSE rather than to run - which shows up
# as "nonexistent function" on a node that looks fine in the scene.
const ABILITY_ORDER: PackedStringArray = ["GasBombController", "LaserController"]
const ABILITY_ORDER: PackedStringArray = ["GasBombController", "LaserController", "DashController"]
@onready var fleet: Node2D = get_node("../Fleet")
@onready var camera: Camera2D = get_node("../Camera2D")