Resolve pending gameplay tickets
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28 changed files with 618 additions and 188 deletions
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@ -23,7 +23,7 @@ extends Node2D
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# A literal, not PackedStringArray(...): a constructor call is not a constant
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# expression, and the script fails to PARSE rather than to run - which shows up
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# as "nonexistent function" on a node that looks fine in the scene.
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const ABILITY_ORDER: PackedStringArray = ["GasBombController", "LaserController"]
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const ABILITY_ORDER: PackedStringArray = ["GasBombController", "LaserController", "DashController"]
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@onready var fleet: Node2D = get_node("../Fleet")
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@onready var camera: Camera2D = get_node("../Camera2D")
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