#114: the enemy bomber flies, and its bombs arrive
It was a siege piece that crept at 20px/s and lobbed a shell taking five seconds to cross the gap. That read as a thing that was stuck rather than a thing that was dangerous: by the time a shell landed the fleet had wandered off, and the tower was still approaching. It now moves at 150px/s, faces where it is going, and its bombs travel at 460 - fast enough to arrive while the target is roughly where it was aimed, slow enough that the impact cross is a warning rather than a formality. The hull is a bomber rather than a lumpy octagon: swept wings, a short fuselage, a bay under it. The bomb has fins and a hot core down its smoke trail, and the blast throws real debris - a BombBlastVFX built from the same LightBurstVFX as every other explosion, plus a second ring chasing the first outwards and a white flash that is gone almost at once. It also bombs what the player has BUILT, through the shared targeting rather than the fleet alone, and its blast damages structures - it had been asking Fleet directly and hitting only player_ships, which was already out of step with #101. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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4 changed files with 109 additions and 31 deletions
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@ -8,12 +8,12 @@ script = ExtResource("1")
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enemy_id = "artillery"
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display_name = "Artillery"
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max_hp = 8
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speed = 90.0
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acceleration = 180.0
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rotation_speed = 3.0
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hull_points = PackedVector2Array(0, -30, 14, -22, 16, -6, 26, 2, 22, 18, 10, 26, -10, 26, -22, 18, -26, 2, -16, -6, -14, -22)
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speed = 215.0
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acceleration = 390.0
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rotation_speed = 4.2
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hull_points = PackedVector2Array(0, -34, 7, -18, 34, -4, 40, 8, 20, 6, 12, 20, 4, 28, -4, 28, -12, 20, -20, 6, -40, 8, -34, -4, -7, -18)
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glow_color = Color(1.0, 0.5, 0.2, 1)
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detail_lines = PackedVector2Array(-14, -20, 14, -20, -12, 6, -20, 16, 12, 6, 20, 16, 0, -22, 0, 6)
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detail_rings = PackedVector2Array(0, -20, 8, 0)
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detail_lines = PackedVector2Array(0, -30, 0, 22, -20, 4, 20, 4, -30, 0, -30, 6, 30, 0, 30, 6, -9, 12, 9, 12)
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detail_rings = PackedVector2Array(0, 14, 9, 0, 0, -16, 5, 0)
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component_scenes = Array[PackedScene]([ExtResource("2")])
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contact_damage = 6
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