29 lines
923 B
GDScript3
29 lines
923 B
GDScript3
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class_name AsteroidExplosionVFX
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extends ExplosionVFXBase
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# Tumbling rock-chunk debris, distinct from the energy-ship light-burst
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# style - asteroids are matter, not light.
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const COLOR: Color = Color(0.65, 0.5, 0.35)
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static func spawn(parent: Node, world_position: Vector2) -> void:
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var vfx: AsteroidExplosionVFX = AsteroidExplosionVFX.new()
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vfx.position = world_position
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parent.add_child(vfx)
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func _random_particle_size() -> float:
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return randf_range(3.0, 7.0)
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func _draw_particle(p: Dictionary, alpha: float) -> void:
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var s: float = p["size"]
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var local_pts: PackedVector2Array = PackedVector2Array([
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Vector2(-s, -s * 0.6), Vector2(s * 0.7, -s * 0.5),
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Vector2(s, s * 0.5), Vector2(-s * 0.6, s),
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])
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var world_pts: PackedVector2Array = PackedVector2Array()
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for pt in local_pts:
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world_pts.append(p["pos"] + pt.rotated(p["rot"]))
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draw_colored_polygon(world_pts, Color(COLOR.r, COLOR.g, COLOR.b, alpha))
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