class_name AsteroidExplosionVFX extends ExplosionVFXBase # Tumbling rock-chunk debris, distinct from the energy-ship light-burst # style - asteroids are matter, not light. const COLOR: Color = Color(0.65, 0.5, 0.35) static func spawn(parent: Node, world_position: Vector2) -> void: var vfx: AsteroidExplosionVFX = AsteroidExplosionVFX.new() vfx.position = world_position parent.add_child(vfx) func _random_particle_size() -> float: return randf_range(3.0, 7.0) func _draw_particle(p: Dictionary, alpha: float) -> void: var s: float = p["size"] var local_pts: PackedVector2Array = PackedVector2Array([ Vector2(-s, -s * 0.6), Vector2(s * 0.7, -s * 0.5), Vector2(s, s * 0.5), Vector2(-s * 0.6, s), ]) var world_pts: PackedVector2Array = PackedVector2Array() for pt in local_pts: world_pts.append(p["pos"] + pt.rotated(p["rot"])) draw_colored_polygon(world_pts, Color(COLOR.r, COLOR.g, COLOR.b, alpha))