spaceship/tests/_black_hole_space_preview.gd

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GDScript3
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extends Node2D
# Preview, not a test - a black hole planet as seen in space, next to a
# rocky planet for scale/contrast.
#
# bash tests/screenshot.sh res://tests/_black_hole_space_preview.tscn /tmp/black_hole.png 15 720x1280
func _ready() -> void:
GameState.extractors.clear()
GameState.buildings.clear()
_spawn("Event Zero", "black_hole", Vector2(360.0, 420.0), 12345)
_spawn("Dustworn", "rocky", Vector2(360.0, 950.0), 4242)
func _spawn(planet_name: String, definition_id: String, at: Vector2, shape_seed: int) -> void:
var planet: Node2D = load("res://Planet.tscn").instantiate()
planet.planet_name = planet_name
planet.definition_id = definition_id
planet.shape_seed = shape_seed
planet.position = at
add_child(planet)