spaceship/RockyPlanetVisual.gd

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664 B
GDScript3
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2026-08-14 16:13:24 +02:00
extends Node2D
var shape_points: PackedVector2Array = PackedVector2Array()
func configure(shape_seed: int) -> void:
shape_points.clear()
var rng := RandomNumberGenerator.new()
rng.seed = shape_seed
for i in range(10):
var angle: float = (float(i) / 10.0) * TAU
var radius: float = rng.randf_range(70.0, 100.0)
shape_points.append(Vector2(cos(angle), sin(angle)) * radius)
queue_redraw()
func extractor_anchor() -> Vector2:
var anchor := Vector2(0.0, -100.0)
for point in shape_points:
if point.y < anchor.y:
anchor = point
return anchor
func _draw() -> void:
NeonDraw.draw_glowing_polygon(self, shape_points, Color(0.6, 0.55, 0.5), 1.0)