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Loïc Wisniewski fe3ae97f94 Stock a Fleet Office for its own berth, and stop there
#223: an office declared a flat buffer - 60 ore, 30 gas, 30 energy - whatever
was in its berth, so one keeping an interceptor had transporters haul it gas
and energy it can never spend, and the figure bore no relation to what it was
actually charged. Since #220 that charge depends on the berth's occupant and
on how far down the fleet the berth sits, neither of which a definition can
state.

It asks for what its own berth costs, four charges deep: enough that the tax
is payable whenever the bank has anything - a transporter round trip fits
inside four intervals - and no more, so an office is not a hoard. Same idiom
outposts and workshops already use for world-dependent demand.

A small floor stays in the definition on purpose: an empty berth asks for
nothing dynamic, so without it a newly crewed berth would start from zero and
could starve before its first delivery landed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
2026-09-06 10:44:30 +02:00
android Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
audio Sharpen upgrades, mark the convoy's destination, and give the world sound 2026-09-05 12:16:17 +02:00
boss Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
buildings Stock a Fleet Office for its own berth, and stop there 2026-09-06 10:44:30 +02:00
controllers Plan every craftable vessel, and stop restating the point cost 2026-09-05 23:13:23 +02:00
core Stock a Fleet Office for its own berth, and stop there 2026-09-06 10:44:30 +02:00
enemies Tune and optimize boss encounter 2026-09-03 11:49:51 +02:00
fonts Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
logistics Research the Fleet Office, and give it one hull 2026-09-05 21:57:53 +02:00
planets Tune and optimize boss encounter 2026-09-03 11:49:51 +02:00
PlanetSetups Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
resources #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
shaders Tune and optimize boss encounter 2026-09-03 11:49:51 +02:00
shots Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
surface Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
tests Stock a Fleet Office for its own berth, and stop there 2026-09-06 10:44:30 +02:00
ui Plan every craftable vessel, and stop restating the point cost 2026-09-05 23:13:23 +02:00
vessels Research the Fleet Office, and give it one hull 2026-09-05 21:57:53 +02:00
vfx Sharpen upgrades, mark the convoy's destination, and give the world sound 2026-09-05 12:16:17 +02:00
world Charge more for each berth, and show the bill 2026-09-05 22:36:21 +02:00
.gitignore Add a WSL path to the test runner 2026-08-22 14:40:44 +02:00
export_presets.cfg Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00
icon.svg Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
icon.svg.import Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
project.godot Smooth boosted fleet travel 2026-09-04 20:01:56 +02:00
ui_theme.tres Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
web_shell.html Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00