PlanetSetup/PlanetSetupSpawn define a curated capture-point/enemy layout for a surface profile; PlanetSetups scans res://PlanetSetups/ at first use (not a hardcoded preload table) so dropping in a new .tres is the only step needed to add one, and resolves the same setup for the same planet deterministically, same pattern as WorldGen.planet_data_at_chunk. PlanetSurfaceController composes a PlanetSetupHost onto the landed surface alongside the existing resource-provider feature scene. Ships two starter setups (rocky_default, gas_default) with placeholder capture-point markers; #43 replaces the markers with the real CapturePoint scene through the same apply_setup() entry point. Part of the #40 conquest-mechanic breakdown.
12 lines
364 B
GDScript
12 lines
364 B
GDScript
extends Node2D
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func _ready() -> void:
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GameState.planet_name = "Kepler's Rest"
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GameState.planet_id = "chunk:3:7"
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GameState.planet_definition_id = "rocky"
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GameState.surviving_ship_count = 3
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GameState.rocks = 128
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var surface: Node = load("res://PlanetSurface.tscn").instantiate()
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surface.get_node("SurfaceController").fade_duration = 0.0
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add_child(surface)
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