spaceship/PlanetSurface.tscn
Loïc Wisniewski ed46cd77e6 Add laser ship vessel and its skill shot (#58)
A manually aimed instant beam, modelled on the gas bomber's press-drag-
release aiming (GasBombController/VesselGasBomberComponent) but firing
the moment the touch releases - no projectile travel time. Damage,
beam_range and cooldown are resolved per ship from base_stats/upgrades
(VesselLaserComponent.apply_stats(), the same pattern
VesselWeaponComponent uses) rather than hardcoded in the controller, so
the new damage/range/cooldown ship-lab upgrades actually reach them.
Cooldown lives on the component (per ship), not the controller (per
fleet) - two laser ships give two shots, the exact bug already fixed
for bombers in eb79efd.

LaserController.gd is reused unmodified by both Main.tscn and
PlanetSurface.tscn (relative ../Fleet, ../Camera2D, ../UI/LaserButton
paths, matching GasBombController), so it works identically in space
and on a landed surface. Wired into GameController's touch/drag
first-refusal chain alongside the bomb controller.

The crafter, hangar and ship-lab menus were already generic over
VesselDefinitions.fleet()/.all() - only the per-vessel Main.tscn nodes
are hand-placed, not the logic - so this repacks those rows to
5/5/6 columns and extends BuildController's onready arrays. No new
signal handlers were needed. Also fixes test_vessel_composition.gd's
hardcoded fleet-catalog size again (4 -> 5) now that laser is a fifth
fleet-eligible vessel.

Note for later tickets: a brand-new class_name script (LaserController)
resolves fine as a static type when its own file is the godot -s entry
point, but the identical type hint fails to parse ("Could not find
type") when the script holding it is only reached indirectly - e.g.
Main.tscn loaded from inside a _screenshot_tool.gd preview. Untyped
Node + duck-typed calls sidesteps it; GameController.gd's
laser_controller field documents this in place.
2026-08-16 17:29:53 +02:00

232 lines
6.3 KiB
Text

[gd_scene load_steps=15 format=3]
[ext_resource type="Script" path="res://GameController.gd" id="1"]
[ext_resource type="Script" path="res://LunarBackground.gd" id="2"]
[ext_resource type="Shader" path="res://lunar_surface.gdshader" id="3"]
[ext_resource type="Script" path="res://Fleet.gd" id="4"]
[ext_resource type="Script" path="res://PlanetSurfaceController.gd" id="5"]
[ext_resource type="Script" path="res://IconButton.gd" id="6"]
[ext_resource type="Script" path="res://TouchJoystick.gd" id="7"]
[ext_resource type="Script" path="res://ResourceReadout.gd" id="9"]
[ext_resource type="Script" path="res://GasBombController.gd" id="14"]
[ext_resource type="Script" path="res://LaserController.gd" id="16"]
[ext_resource type="Script" path="res://CaptureLabel.gd" id="15"]
[sub_resource type="ShaderMaterial" id="1"]
shader = ExtResource("3")
shader_parameter/camera_pos = Vector2(0, 0)
shader_parameter/camera_zoom = 1.0
shader_parameter/viewport_size = Vector2(720, 1280)
shader_parameter/cell_size = 220.0
shader_parameter/base_color = Color(0.75, 0.75, 0.76, 1)
shader_parameter/crater_color = Color(0.44, 0.44, 0.45, 1)
shader_parameter/highlight_color = Color(0.89, 0.89, 0.9, 1)
[node name="PlanetSurface" type="Node2D"]
script = ExtResource("1")
[node name="BackgroundLayer" type="CanvasLayer" parent="."]
layer = -10
[node name="LunarBackground" type="ColorRect" parent="BackgroundLayer"]
material = SubResource("1")
mouse_filter = 2
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("2")
[node name="Fleet" type="Node2D" parent="."]
script = ExtResource("4")
ship_glow_color = Color(0.06, 0.32, 0.5, 1)
ship_core_color = Color(0.02, 0.09, 0.15, 1)
[node name="GasBombController" type="Node2D" parent="."]
script = ExtResource("14")
[node name="LaserController" type="Node2D" parent="."]
script = ExtResource("16")
[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2(0, 0)
zoom = Vector2(1, 1)
[node name="SurfaceFeatures" type="Node2D" parent="."]
[node name="SurfaceController" type="Node2D" parent="."]
script = ExtResource("5")
[node name="UI" type="CanvasLayer" parent="."]
layer = 1
[node name="ResourceReadout" type="Control" parent="UI"]
mouse_filter = 2
offset_left = 28
offset_top = 38
offset_right = 696
offset_bottom = 154
script = ExtResource("9")
digit_height = 38.0
bright_background = true
[node name="BankCaption" type="Label" parent="UI"]
mouse_filter = 2
offset_left = 28
offset_top = 6
offset_right = 220
offset_bottom = 34
theme_override_font_sizes/font_size = 18
theme_override_colors/font_color = Color(0.08, 0.16, 0.2, 1)
theme_override_colors/font_outline_color = Color(0.9, 0.95, 0.96, 0.8)
theme_override_constants/outline_size = 4
text = "BANKED"
[node name="FleetCaption" type="Label" parent="UI"]
mouse_filter = 2
offset_left = 356
offset_top = 6
offset_right = 620
offset_bottom = 34
theme_override_font_sizes/font_size = 18
theme_override_colors/font_color = Color(0.24, 0.14, 0.02, 1)
theme_override_colors/font_outline_color = Color(0.96, 0.93, 0.82, 0.85)
theme_override_constants/outline_size = 4
text = "FLEET HOLD"
[node name="PlanetNameLabel" type="Label" parent="UI"]
offset_left = 24
offset_top = 156
offset_right = 696
offset_bottom = 282
text = ""
horizontal_alignment = 1
theme_override_colors/font_color = Color(0.08, 0.08, 0.11, 1)
theme_override_colors/font_outline_color = Color(0.95, 0.95, 0.96, 0.85)
theme_override_constants/outline_size = 5
[node name="CaptureLabel" type="Label" parent="UI"]
mouse_filter = 2
offset_left = 24
offset_top = 286
offset_right = 696
offset_bottom = 326
theme_override_font_sizes/font_size = 28
theme_override_colors/font_color = Color(0.08, 0.16, 0.2, 1)
theme_override_colors/font_outline_color = Color(0.9, 0.95, 0.96, 0.8)
theme_override_constants/outline_size = 4
horizontal_alignment = 1
text = ""
script = ExtResource("15")
[node name="ExitButton" type="Control" parent="UI"]
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = 24
offset_right = 172
offset_top = -720
offset_bottom = -572
script = ExtResource("6")
icon = 4
glow_color = Color(0.06, 0.32, 0.5, 1)
core_color = Color(0.02, 0.09, 0.15, 1)
[node name="KeyboardHintLabel" type="Label" parent="UI"]
visible = false
mouse_filter = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = 28
offset_right = 360
offset_top = -300
offset_bottom = -120
theme_override_font_sizes/font_size = 36
autowrap_mode = 2
text = "WASD / arrows move Q / E pivot wheel zoom"
[node name="Joystick" type="Control" parent="UI"]
mouse_filter = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = 24
offset_right = 424
offset_top = -424
offset_bottom = -24
script = ExtResource("7")
glow_color = Color(0.06, 0.32, 0.5, 1)
core_color = Color(0.02, 0.09, 0.15, 1)
[node name="LaserButton" type="Control" parent="UI"]
visible = false
mouse_filter = 2
anchor_left = 1.0
anchor_right = 1.0
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = -344
offset_right = -196
offset_top = -344
offset_bottom = -196
script = ExtResource("6")
icon = 36
glow_color = Color(0.3, 0.9, 1, 1)
core_color = Color(0.02, 0.09, 0.15, 1)
[node name="PivotCCWButton" type="Control" parent="UI"]
mouse_filter = 2
anchor_left = 1.0
anchor_right = 1.0
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = -344
offset_right = -196
offset_top = -172
offset_bottom = -24
script = ExtResource("6")
icon = 7
glow_color = Color(0.06, 0.32, 0.5, 1)
core_color = Color(0.02, 0.09, 0.15, 1)
[node name="GasBombButton" type="Control" parent="UI"]
visible = false
mouse_filter = 2
anchor_left = 1.0
anchor_right = 1.0
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = -172
offset_right = -24
offset_top = -344
offset_bottom = -196
script = ExtResource("6")
icon = 32
glow_color = Color(0.82, 0.08, 0.48, 1)
core_color = Color(0.02, 0.09, 0.15, 1)
[node name="PivotCWButton" type="Control" parent="UI"]
mouse_filter = 2
anchor_left = 1.0
anchor_right = 1.0
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = -172
offset_right = -24
offset_top = -172
offset_bottom = -24
script = ExtResource("6")
icon = 6
glow_color = Color(0.06, 0.32, 0.5, 1)
core_color = Color(0.02, 0.09, 0.15, 1)
[node name="FadeOverlay" type="CanvasLayer" parent="."]
layer = 10
[node name="FadeRect" type="ColorRect" parent="FadeOverlay"]
mouse_filter = 2
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 1)