spaceship/buildings/GasBurnerBuildingDefinition.tres
Loïc Wisniewski c221584848 #99 (#97a): buildings have health, and can be destroyed
Nothing can attack a structure that cannot be hurt, so this is the floor the
rest of #97 stands on.

max_hp is per definition - an extractor bolted to a rock is not the
mothership - and the current value lives on the RECORD in GameState, not on
the Building node. Main.tscn is torn down and rebuilt on every trip to a
planet surface, so damage kept on a node would heal itself the moment the
player landed.

A record written before this carries no hp field at all. That reads as
undamaged rather than as zero, or an existing save would open on a field of
wrecks.

The mothership cannot be destroyed - it floors at 1hp. The bank, the hangar
and research all live there and a wiped fleet rebuilds there, so losing it
would be a soft-lock with no route back. Keyed on the "bank" capability
rather than on the type: whatever building holds the bank is the one that
cannot be lost.

Destroying a hub retires its transporters. Everything else keyed on a
building id already copes with the building being gone - a transporter
mid-delivery puts its cargo back rather than destroying it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-23 13:37:40 +02:00

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[gd_resource type="Resource" script_class="BuildingDefinition" load_steps=4 format=3]
[ext_resource type="Script" path="res://buildings/BuildingDefinition.gd" id="1"]
[ext_resource type="PackedScene" path="res://buildings/GasBurnerBuildingVisual.tscn" id="2"]
[ext_resource type="Script" path="res://buildings/BuildingLogisticsProfile.gd" id="3"]
[sub_resource type="Resource" id="Resource_logistics"]
script = ExtResource("3")
input_buffers = {
"gas": 40
}
collected_outputs = PackedStringArray("energy")
conversion_input = "gas"
conversion_output = "energy"
conversion_rate = 1.0
conversion_yield = 2
[resource]
script = ExtResource("1")
definition_id = "gas_burner"
display_name = "Gas Burner"
description = "Burns gas into energy at its own site. Hub transporters keep it stocked with gas and collect the energy it makes."
cost = 30
action_icon = 33
menu_icon = 33
visual_scene = ExtResource("2")
capabilities = PackedStringArray("gas_burner")
logistics = SubResource("Resource_logistics")
map_color = Color(0.95, 0.35, 0.15, 1)
map_sides = 5
map_radius = 7.0
map_phase = 0.0
menu_button_name = "GasBurnerButton"
menu_label_name = "GasBurnerLabel"
menu_cost_name = "GasBurnerCost"
max_hp = 60