Loïc Wisniewski
b6427b080d
Remove the one-way ore API superseded by the transfer menu
...
The loose end from #24 . withdraw_to_fleet, unload_into_building and
deliver_cargo were the old one-way moves behind "Load ore" and "Store
ore here"; every one of them is a special case of transfer_to_building /
transfer_to_fleet, and none had a caller left outside tests. The
cargo_delivered signal had no listeners at all.
Not just tidying: unload_into_building routed through
deposit_to_building, which does NOT special-case the mothership - it
writes b.stock, while building_holdings() returns `rocks` for a
mothership and ignores stock entirely. So unload_into_building(
mothership_id) would have parked ore in a field nothing reads, with no
error. Nothing called it that way, but it is a plausibly-named function
sitting there to be reached for later. transfer_to_building handles it.
CARGO_LOAD_BATCH stays - the transfer menu's batch buttons use it; only
its role as withdraw_to_fleet's default argument is gone.
The #24 note expected folding these in to be costly for
test_cargo_readout, which places no buildings. It is not: the transfer
primitives work off GameState records rather than spawned nodes, so a
single add_building() in setup is enough and it stays a display test.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-12 13:07:52 +02:00
android
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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Remove the one-way ore API superseded by the transfer menu
2026-08-12 13:07:52 +02:00
tests
Remove the one-way ore API superseded by the transfer menu
2026-08-12 13:07:52 +02:00
.gitignore
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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Asteroid.gd
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Asteroid.gd.uid
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AsteroidExplosionVFX.gd
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AsteroidField.gd
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AsteroidField.gd.uid
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BuildController.gd
Remove the one-way ore API superseded by the transfer menu
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BuildController.gd.uid
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Building.gd
Ship Lab: per-vessel research, and the shield vessel
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Building.gd.uid
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Building.tscn
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BuildingField.gd
Remove the one-way ore API superseded by the transfer menu
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BuildingField.gd.uid
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CargoCounter.gd
Show what the fleet is carrying next to what is banked
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CargoCounter.gd.uid
Show what the fleet is carrying next to what is banked
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Enemy.gd
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EnemySpawner.gd
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ExplorationTracker.gd
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ExplosionParticle.gd
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ExplosionVFXBase.gd
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export_presets.cfg
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Fleet.gd
Typed owed vessels, ship lab building type, shield vessel gate
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FormationEditor.gd
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GameController.gd
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GameController.gd.uid
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GameState.gd
Remove the one-way ore API superseded by the transfer menu
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Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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Hauler.gd
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icon.svg
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icon.svg.import
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IconButton.gd
Remove the one-way ore API superseded by the transfer menu
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Main.tscn
Remove the one-way ore API superseded by the transfer menu
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NeonDraw.gd
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NeonPiece.gd
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Planet.gd
Show the extractor derrick the moment it is built, not on respawn
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project.godot
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Projectile.gd
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ResourceBar.gd
Remove the one-way ore API superseded by the transfer menu
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ResourceBar.gd.uid
Remove the one-way ore API superseded by the transfer menu
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ResourceCounter.gd
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ResourceCounter.gd.uid
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Rock.gd
Fleet carries mined ore until it delivers it to the mothership
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Rock.gd.uid
Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
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Ship.gd
Repair a broken working tree, and make every crafter press report
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Transporter.gd
Transporter vessels, an explicit store button, and bottom-anchored menus
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Transporter.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
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Transporter.tscn
Transporter vessels, an explicit store button, and bottom-anchored menus
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TransporterField.gd
Transporter vessels, an explicit store button, and bottom-anchored menus
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TransporterField.gd.uid
Transporter vessels, an explicit store button, and bottom-anchored menus
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ui_theme.tres
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ViewUtils.gd
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WorldGen.gd
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WorldMap.gd
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WorldMap.gd.uid
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WorldMapContent.gd
Ship Lab: per-vessel research, and the shield vessel
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