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Filename Latest commit message Latest commit date
Loïc Wisniewski aca04ad4cf Teach the crews and the berths the game now asks the player to keep
#216 and #219 turned two things into player work without saying so anywhere:
transporters are built and assigned by hand, and a berth in the fleet is a
structure that has to be supplied. Five quests now teach both.

For the hub: build a transporter at a crafter, then assign it. Two steps,
because they happen in different places and one quest covering both strands
whoever misses the second in front of a hub that does nothing. The closing
line warns that they wear out, since the alternative is finding out when a
route quietly stops.

For the fleet: research Berth Authority, build an office, PUT ORE IN IT, and
only then crew the berth. The stocking step comes before the vessel on
purpose - the other way to learn it is to watch a vessel you paid for be
destroyed.

And a campaign-breaking bug of my own: #219 moved capacity onto the office,
so "fly two vessels at once" - sixth in the chain, six quests before
anything that could hold a second - could not be finished at all. It sits
after the office now, and a new rule in the chain test refuses any quest
that asks for more hulls than the player can yet hold. Verified by putting
the bug back: it fails, naming both steps.

Also: the conquest quest still said "take every capture point", which #211
deleted from the game.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
2026-09-06 14:43:35 +02:00
android Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
audio Sharpen upgrades, mark the convoy's destination, and give the world sound 2026-09-05 12:16:17 +02:00
boss Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
buildings Stock a Fleet Office for its own berth, and stop there 2026-09-06 10:44:30 +02:00
controllers Plan every craftable vessel, and stop restating the point cost 2026-09-05 23:13:23 +02:00
core Teach the crews and the berths the game now asks the player to keep 2026-09-06 14:43:35 +02:00
enemies Tune and optimize boss encounter 2026-09-03 11:49:51 +02:00
fonts Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
logistics Research the Fleet Office, and give it one hull 2026-09-05 21:57:53 +02:00
planets Tune and optimize boss encounter 2026-09-03 11:49:51 +02:00
PlanetSetups Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
resources #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
shaders Tune and optimize boss encounter 2026-09-03 11:49:51 +02:00
shots Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
surface Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
tests Teach the crews and the berths the game now asks the player to keep 2026-09-06 14:43:35 +02:00
ui Offer only orderable vessels, and read out crew condition 2026-09-06 11:58:15 +02:00
vessels Research the Fleet Office, and give it one hull 2026-09-05 21:57:53 +02:00
vfx Sharpen upgrades, mark the convoy's destination, and give the world sound 2026-09-05 12:16:17 +02:00
world Charge more for each berth, and show the bill 2026-09-05 22:36:21 +02:00
.gitignore Add a WSL path to the test runner 2026-08-22 14:40:44 +02:00
export_presets.cfg Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00
icon.svg Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
icon.svg.import Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
project.godot Smooth boosted fleet travel 2026-09-04 20:01:56 +02:00
ui_theme.tres Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
web_shell.html Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00