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Filename Latest commit message Latest commit date
Claude aaf8b400ef Build the accretion disc once per spawn, not twice
Planet.gd calls visual.configure() BEFORE add_child(), and the SceneTree
defers _ready() to the first frame - so configure() built the five rings,
and _ready() then threw them away and built five more. Eighty antialiased
polylines tessellated per black hole instead of forty, plus five nodes
queued for free.

Confirmed by instrumenting _build():

  _build() called, existing children=0    <- configure()
  _build() called, existing children=5    <- _ready()

_ready() now uses the same is-it-built guard configure() already had.

Note for anyone chasing the same thing: this is NOT the disc's steady-state
cost. Measured, the geometry rasterises zero times over sixty frames (the
NeonPiece refactor works), and rendering the disc costs 0.1 ms against a
133 ms softpipe floor. The disc is cheap once it exists.

172/172.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
2026-09-08 22:35:41 +02:00
android Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
audio Track the import metadata for the new sounds 2026-09-07 12:33:14 +02:00
boss Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
buildings Keep the export probe, and the uid files beside the new scripts 2026-09-07 16:40:45 +02:00
controllers Stop redrawing what only needs moving 2026-09-08 11:35:45 +02:00
core Find the planet setups in an exported build 2026-09-07 13:55:41 +02:00
enemies Tune and optimize boss encounter 2026-09-03 11:49:51 +02:00
fonts Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
logistics Research the Fleet Office, and give it one hull 2026-09-05 21:57:53 +02:00
planets Build the accretion disc once per spawn, not twice 2026-09-08 22:35:41 +02:00
PlanetSetups Take planets by killing what defends them 2026-09-05 13:31:25 +02:00
resources #84: move 215 root files into a folder hierarchy 2026-08-21 19:44:14 +02:00
shaders Tune and optimize boss encounter 2026-09-03 11:49:51 +02:00
shots Remove the one-way ore API superseded by the transfer menu 2026-08-12 13:07:52 +02:00
surface Find the planet setups in an exported build 2026-09-07 13:55:41 +02:00
tests Let a dialog opened over another dialog be closed 2026-09-08 22:31:56 +02:00
ui Let a dialog opened over another dialog be closed 2026-09-08 22:31:56 +02:00
vessels Research the Fleet Office, and give it one hull 2026-09-05 21:57:53 +02:00
vfx Stop redrawing what only needs moving 2026-09-08 11:35:45 +02:00
world Teach where research data comes from, and say so when it runs out 2026-09-06 16:24:09 +02:00
.gitignore Add a WSL path to the test runner 2026-08-22 14:40:44 +02:00
export_presets.cfg Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00
icon.svg Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
icon.svg.import Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1 2026-08-10 18:41:58 +02:00
project.godot Smooth boosted fleet travel 2026-09-04 20:01:56 +02:00
ui_theme.tres Skill tree, node-based building animation, bigger UI, and a 19x faster test suite 2026-08-11 15:00:41 +02:00
web_shell.html Fix the web build: a wasm trap on integer % 0, and buttons that never fired 2026-08-19 01:08:09 +02:00