spaceship/tests/_crafter_preview.gd
2026-08-14 21:44:28 +02:00

41 lines
1.4 KiB
GDScript

extends Node2D
# Preview scene for eyeballing building art - NOT run by run_tests.sh
# (underscore prefix). Lays out the mothership and command centre alongside
# several phases of the ship crafter's assembly cycle, with the crafter's
# _process disabled and anim_time pinned, so a single softpipe render shows
# the whole animation at once (the renderer is far too slow here to time a
# live frame).
#
# bash tests/screenshot.sh res://tests/_crafter_preview.tscn /tmp/out.png 20
# Each cell is either a building type (drawn once) or a crafter phase.
const CELLS: Array = [
{"type": "mothership"},
{"type": "command_center"},
{"type": "mothership"},
{"phase": 0.10},
{"phase": 0.35},
{"phase": 0.60},
{"phase": 0.88},
]
func _ready() -> void:
RenderingServer.set_default_clear_color(Color(0.02, 0.03, 0.06))
var building_scene: PackedScene = load("res://Building.tscn")
for i in range(CELLS.size()):
var cell: Dictionary = CELLS[i]
var b: Node2D = building_scene.instantiate()
b.building_type = cell.get("type", GameState.BUILDING_SHIP_CRAFTER)
b.position = Vector2(-240.0 + float(i % 3) * 240.0, -105.0 + float(i / 3) * 215.0)
add_child(b)
if cell.has("phase"):
b.visual.set_process(false)
b.visual.anim_time = float(cell.phase) * b.visual.CYCLE
b.visual.apply_animation()
var cam: Camera2D = Camera2D.new()
cam.zoom = Vector2(1.65, 1.65)
add_child(cam)
cam.make_current()