The repo tracks a .import beside every other .wav; the four #208/#210/#213/ #214 sounds were committed without theirs, so a fresh checkout would import them from scratch and a web export would carry different resource ids than the tree it was built from. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
24 lines
505 B
Text
24 lines
505 B
Text
[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://rfmfr4a0gqww"
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path="res://.godot/imported/sfx_black_hole.wav-b4db37f96701542b12fbf01acd602d00.sample"
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[deps]
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source_file="res://audio/sfx_black_hole.wav"
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dest_files=["res://.godot/imported/sfx_black_hole.wav-b4db37f96701542b12fbf01acd602d00.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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