spaceship/VesselDeliveryField.gd
2026-08-13 21:39:05 +02:00

37 lines
1.2 KiB
GDScript

extends Node2D
@export var visible_radius: float = 2600.0
@onready var fleet: Node2D = get_node("../Fleet")
var delivery_script: Script = preload("res://VesselDelivery.gd")
var active: Dictionary = {}
func _process(_delta: float) -> void:
var centre: Vector2 = fleet.get_centroid()
for i in range(GameState.vessel_deliveries.size()):
var delivery: Dictionary = GameState.vessel_deliveries[i]
var pos := GameState.vessel_delivery_position(delivery)
if pos.distance_to(centre) > visible_radius:
_despawn(i)
continue
var node: Node2D = active.get(i)
if node == null or not is_instance_valid(node):
node = delivery_script.new()
get_parent().add_child(node)
active[i] = node
node.vessel_type = String(delivery.type)
node.position = pos
var direction: Vector2 = (delivery.to as Vector2) - (delivery.from as Vector2)
if direction.length() > 0.1:
node.rotation = direction.angle() + PI / 2.0
node.queue_redraw()
for key in active.keys():
if key >= GameState.vessel_deliveries.size():
_despawn(key)
func _despawn(index: int) -> void:
var node: Node2D = active.get(index)
if node != null and is_instance_valid(node):
node.queue_free()
active.erase(index)