A rare, deterministically-seeded landable body yielding a fourth resource, dark matter, obtainable only through an extractor - never a surface pickup. Reuses every existing generic system (resource/planet definitions, surface profiles, extractor/transporter pipeline) with no type-switch branching. Also fixes a latent conquest-gating gap: a surface profile with no authored PlanetSetup (like the black hole's "void") never registered capture points at all, permanently blocking extractor placement. register_capture_points() now treats zero required points as vacuously conquered, and PlanetSurfaceController registers that zero-point state explicitly when no setup exists.
11 lines
402 B
Text
11 lines
402 B
Text
[gd_resource type="Resource" script_class="ResourceDefinition" load_steps=3 format=3]
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[ext_resource type="Script" path="res://ResourceDefinition.gd" id="1"]
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[ext_resource type="PackedScene" path="res://DarkMatterResourceGlyph.tscn" id="2"]
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[resource]
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script = ExtResource("1")
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resource_id = "dark_matter"
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display_name = "Dark Matter"
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color = Color(0.55, 0.15, 0.85, 1)
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glyph_scene = ExtResource("2")
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