spaceship/Building.gd
2026-08-14 21:44:28 +02:00

42 lines
1.1 KiB
GDScript

extends Node2D
const BUILDING_DEFINITIONS = preload("res://BuildingDefinitions.gd")
@export var definition_id: String = "mothership"
@export var building_id: int = 0
@export var interact_radius: float = 150.0
var definition: Resource
var visual: Node2D
var building_type: String:
get: return definition_id
set(value): definition_id = value
func _ready() -> void:
add_to_group("buildings")
z_index = -1
definition = BUILDING_DEFINITIONS.get_definition(definition_id)
if definition == null or definition.visual_scene == null:
return
visual = definition.visual_scene.instantiate()
get_node("VisualHost").add_child(visual)
func available_actions() -> PackedStringArray:
if visual == null:
return PackedStringArray()
var provider: Node = visual.get_node_or_null("ActionProvider")
return provider.actions if provider != null else PackedStringArray()
func primary_action() -> String:
for action in available_actions():
if action != "transfer" and action != "hangar":
return action
return ""
func get_display_name() -> String:
return String(definition.display_name) if definition != null else definition_id.capitalize()