spaceship/VesselLaserComponent.gd
2026-08-16 21:38:07 +02:00

30 lines
814 B
GDScript

class_name VesselLaserComponent
extends "res://VesselCooldownFillComponent.gd"
var capability_id := "laser"
var damage: int = 2
var beam_range: float = 950.0
const READY_COLOR := Color(0.3, 0.9, 1.0)
const COOLING_COLOR := Color(0.08, 0.28, 0.34)
func _init() -> void:
cooldown_duration = 4.0
func apply_stats() -> void:
var ship: Node = get_parent()
var state: Node = ship.get_tree().root.get_node("GameState")
damage = int(state.vessel_stat(ship.vessel_type, "damage"))
beam_range = state.vessel_stat(ship.vessel_type, "beam_range")
cooldown_duration = state.vessel_stat(ship.vessel_type, "beam_cooldown")
queue_redraw()
func consume_shot() -> bool:
return _begin_cooldown(cooldown_duration)
func _ready_color() -> Color: return READY_COLOR
func _cooling_color() -> Color: return COOLING_COLOR