30 lines
814 B
GDScript
30 lines
814 B
GDScript
class_name VesselLaserComponent
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extends "res://VesselCooldownFillComponent.gd"
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var capability_id := "laser"
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var damage: int = 2
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var beam_range: float = 950.0
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const READY_COLOR := Color(0.3, 0.9, 1.0)
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const COOLING_COLOR := Color(0.08, 0.28, 0.34)
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func _init() -> void:
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cooldown_duration = 4.0
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func apply_stats() -> void:
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var ship: Node = get_parent()
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var state: Node = ship.get_tree().root.get_node("GameState")
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damage = int(state.vessel_stat(ship.vessel_type, "damage"))
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beam_range = state.vessel_stat(ship.vessel_type, "beam_range")
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cooldown_duration = state.vessel_stat(ship.vessel_type, "beam_cooldown")
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queue_redraw()
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func consume_shot() -> bool:
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return _begin_cooldown(cooldown_duration)
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func _ready_color() -> Color: return READY_COLOR
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func _cooling_color() -> Color: return COOLING_COLOR
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