PlanetSetup/PlanetSetupSpawn define a curated capture-point/enemy layout for a surface profile; PlanetSetups scans res://PlanetSetups/ at first use (not a hardcoded preload table) so dropping in a new .tres is the only step needed to add one, and resolves the same setup for the same planet deterministically, same pattern as WorldGen.planet_data_at_chunk. PlanetSurfaceController composes a PlanetSetupHost onto the landed surface alongside the existing resource-provider feature scene. Ships two starter setups (rocky_default, gas_default) with placeholder capture-point markers; #43 replaces the markers with the real CapturePoint scene through the same apply_setup() entry point. Part of the #40 conquest-mechanic breakdown.
7 lines
185 B
GDScript
7 lines
185 B
GDScript
class_name PlanetSetupSpawn
|
|
extends Resource
|
|
|
|
# One authored enemy placement within a PlanetSetup.
|
|
|
|
@export var enemy_id: String = "chaser"
|
|
@export var position: Vector2 = Vector2.ZERO
|