spaceship/PlanetSurface.tscn
Loïc Wisniewski c4e2ee7178 Add capture points and the planet conquest loop (#43)
CapturePoint tracks neutral/blocked/capturing/captured state by polling
proximity each frame (a ship in capture_radius, no enemy within
enemy_clear_radius), draining gradually rather than resetting when
interrupted, and calling GameState.mark_point_captured() on completion.
PlanetSetupHost now instantiates the real CapturePoint scene per
authored point (restoring already-captured state immediately on
re-landing) and spawns each setup's authored enemies, replacing the
placeholder markers from #42. CaptureLabel is a small self-polling HUD
(same convention as ResourceCounter) showing "CAPTURED n/m" or
"CONQUERED" with a one-shot fade on completion, themed per surface
profile alongside the existing bank/fleet captions.

test_planet_atmosphere_transition.gd's "no enemies on a landed
surface" assumption no longer holds now that setups can place guard
enemies by design - narrowed the check to what it actually needs to
prove: no space-side EnemySpawner/AsteroidField node leaks across the
scene swap.

Part of the #40 conquest-mechanic breakdown.
2026-08-15 21:22:10 +02:00

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[gd_scene load_steps=17 format=3]
[ext_resource type="Script" path="res://GameController.gd" id="1"]
[ext_resource type="Script" path="res://LunarBackground.gd" id="2"]
[ext_resource type="Shader" path="res://lunar_surface.gdshader" id="3"]
[ext_resource type="Script" path="res://Fleet.gd" id="4"]
[ext_resource type="Script" path="res://PlanetSurfaceController.gd" id="5"]
[ext_resource type="Script" path="res://IconButton.gd" id="6"]
[ext_resource type="Script" path="res://TouchJoystick.gd" id="7"]
[ext_resource type="Script" path="res://ResourceCounter.gd" id="9"]
[ext_resource type="Script" path="res://GasCounter.gd" id="11"]
[ext_resource type="Script" path="res://CargoCounter.gd" id="12"]
[ext_resource type="Script" path="res://GasCargoCounter.gd" id="13"]
[ext_resource type="Script" path="res://GasBombController.gd" id="14"]
[ext_resource type="Script" path="res://CaptureLabel.gd" id="15"]
[sub_resource type="ShaderMaterial" id="1"]
shader = ExtResource("3")
shader_parameter/camera_pos = Vector2(0, 0)
shader_parameter/camera_zoom = 1.0
shader_parameter/viewport_size = Vector2(720, 1280)
shader_parameter/cell_size = 220.0
shader_parameter/base_color = Color(0.75, 0.75, 0.76, 1)
shader_parameter/crater_color = Color(0.44, 0.44, 0.45, 1)
shader_parameter/highlight_color = Color(0.89, 0.89, 0.9, 1)
[node name="PlanetSurface" type="Node2D"]
script = ExtResource("1")
[node name="BackgroundLayer" type="CanvasLayer" parent="."]
layer = -10
[node name="LunarBackground" type="ColorRect" parent="BackgroundLayer"]
material = SubResource("1")
mouse_filter = 2
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("2")
[node name="Fleet" type="Node2D" parent="."]
script = ExtResource("4")
ship_glow_color = Color(0.06, 0.32, 0.5, 1)
ship_core_color = Color(0.02, 0.09, 0.15, 1)
[node name="GasBombController" type="Node2D" parent="."]
script = ExtResource("14")
[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2(0, 0)
zoom = Vector2(1, 1)
[node name="SurfaceFeatures" type="Node2D" parent="."]
[node name="SurfaceController" type="Node2D" parent="."]
script = ExtResource("5")
[node name="UI" type="CanvasLayer" parent="."]
layer = 1
[node name="ResourceCounter" type="Control" parent="UI"]
mouse_filter = 2
offset_left = 28
offset_top = 38
offset_right = 320
offset_bottom = 82
script = ExtResource("9")
digit_height = 38.0
glow_color = Color(0, 0.42, 0.48, 1)
core_color = Color(0, 0.08, 0.1, 1)
[node name="BankCaption" type="Label" parent="UI"]
mouse_filter = 2
offset_left = 28
offset_top = 6
offset_right = 220
offset_bottom = 34
theme_override_font_sizes/font_size = 18
theme_override_colors/font_color = Color(0.08, 0.16, 0.2, 1)
theme_override_colors/font_outline_color = Color(0.9, 0.95, 0.96, 0.8)
theme_override_constants/outline_size = 4
text = "BANKED"
[node name="GasCounter" type="Control" parent="UI"]
mouse_filter = 2
offset_left = 28
offset_top = 96
offset_right = 320
offset_bottom = 140
script = ExtResource("11")
digit_height = 38.0
[node name="FleetCaption" type="Label" parent="UI"]
mouse_filter = 2
offset_left = 356
offset_top = 6
offset_right = 620
offset_bottom = 34
theme_override_font_sizes/font_size = 18
theme_override_colors/font_color = Color(0.24, 0.14, 0.02, 1)
theme_override_colors/font_outline_color = Color(0.96, 0.93, 0.82, 0.85)
theme_override_constants/outline_size = 4
text = "FLEET HOLD"
[node name="CargoCounter" type="Control" parent="UI"]
mouse_filter = 2
offset_left = 356
offset_top = 38
offset_right = 696
offset_bottom = 82
script = ExtResource("12")
digit_height = 38.0
[node name="GasCargoCounter" type="Control" parent="UI"]
mouse_filter = 2
offset_left = 356
offset_top = 96
offset_right = 696
offset_bottom = 140
script = ExtResource("13")
digit_height = 38.0
[node name="PlanetNameLabel" type="Label" parent="UI"]
offset_left = 24
offset_top = 156
offset_right = 696
offset_bottom = 282
text = ""
horizontal_alignment = 1
theme_override_colors/font_color = Color(0.08, 0.08, 0.11, 1)
theme_override_colors/font_outline_color = Color(0.95, 0.95, 0.96, 0.85)
theme_override_constants/outline_size = 5
[node name="CaptureLabel" type="Label" parent="UI"]
mouse_filter = 2
offset_left = 24
offset_top = 286
offset_right = 696
offset_bottom = 326
theme_override_font_sizes/font_size = 28
theme_override_colors/font_color = Color(0.08, 0.16, 0.2, 1)
theme_override_colors/font_outline_color = Color(0.9, 0.95, 0.96, 0.8)
theme_override_constants/outline_size = 4
horizontal_alignment = 1
text = ""
script = ExtResource("15")
[node name="ExitButton" type="Control" parent="UI"]
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = 24
offset_right = 172
offset_top = -720
offset_bottom = -572
script = ExtResource("6")
icon = 4
glow_color = Color(0.06, 0.32, 0.5, 1)
core_color = Color(0.02, 0.09, 0.15, 1)
[node name="KeyboardHintLabel" type="Label" parent="UI"]
visible = false
mouse_filter = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = 28
offset_right = 360
offset_top = -300
offset_bottom = -120
theme_override_font_sizes/font_size = 36
autowrap_mode = 2
text = "WASD / arrows move Q / E pivot wheel zoom"
[node name="Joystick" type="Control" parent="UI"]
mouse_filter = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = 24
offset_right = 424
offset_top = -424
offset_bottom = -24
script = ExtResource("7")
glow_color = Color(0.06, 0.32, 0.5, 1)
core_color = Color(0.02, 0.09, 0.15, 1)
[node name="PivotCCWButton" type="Control" parent="UI"]
mouse_filter = 2
anchor_left = 1.0
anchor_right = 1.0
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = -344
offset_right = -196
offset_top = -172
offset_bottom = -24
script = ExtResource("6")
icon = 7
glow_color = Color(0.06, 0.32, 0.5, 1)
core_color = Color(0.02, 0.09, 0.15, 1)
[node name="GasBombButton" type="Control" parent="UI"]
visible = false
mouse_filter = 2
anchor_left = 1.0
anchor_right = 1.0
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = -172
offset_right = -24
offset_top = -344
offset_bottom = -196
script = ExtResource("6")
icon = 32
glow_color = Color(0.82, 0.08, 0.48, 1)
core_color = Color(0.02, 0.09, 0.15, 1)
[node name="PivotCWButton" type="Control" parent="UI"]
mouse_filter = 2
anchor_left = 1.0
anchor_right = 1.0
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = -172
offset_right = -24
offset_top = -172
offset_bottom = -24
script = ExtResource("6")
icon = 6
glow_color = Color(0.06, 0.32, 0.5, 1)
core_color = Color(0.02, 0.09, 0.15, 1)
[node name="FadeOverlay" type="CanvasLayer" parent="."]
layer = 10
[node name="FadeRect" type="ColorRect" parent="FadeOverlay"]
mouse_filter = 2
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 1)