42 lines
1.1 KiB
GDScript
42 lines
1.1 KiB
GDScript
extends Node2D
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const BUILDING_DEFINITIONS = preload("res://BuildingDefinitions.gd")
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@export var definition_id: String = "mothership"
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@export var building_id: int = 0
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@export var interact_radius: float = 150.0
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var definition: Resource
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var visual: Node2D
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var building_type: String:
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get: return definition_id
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set(value): definition_id = value
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func _ready() -> void:
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add_to_group("buildings")
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z_index = -1
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definition = BUILDING_DEFINITIONS.get_definition(definition_id)
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if definition == null or definition.visual_scene == null:
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return
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visual = definition.visual_scene.instantiate()
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get_node("VisualHost").add_child(visual)
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func available_actions() -> PackedStringArray:
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if visual == null:
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return PackedStringArray()
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var provider: Node = visual.get_node_or_null("ActionProvider")
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return provider.actions if provider != null else PackedStringArray()
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func primary_action() -> String:
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for action in available_actions():
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if action != "transfer" and action != "hangar":
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return action
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return ""
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func get_display_name() -> String:
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return String(definition.display_name) if definition != null else definition_id.capitalize()
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