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2026-09-03 22:00:26 +02:00 |
| .. |
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masters
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#148: keep the theme's master in the repository
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2026-08-29 13:54:37 +02:00 |
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make_sfx.py
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Expand and stage boss encounter
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2026-09-03 22:00:26 +02:00 |
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Music.gd
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#148: the main theme plays, and keeps playing
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2026-08-29 13:05:21 +02:00 |
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Music.gd.uid
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#148: the main theme plays, and keeps playing
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2026-08-29 13:05:21 +02:00 |
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Sfx.gd
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Expand and stage boss encounter
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2026-09-03 22:00:26 +02:00 |
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Sfx.gd.uid
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#146: shots, deaths and collapses are heard
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2026-08-29 13:05:47 +02:00 |
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sfx_boss_scream.wav
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Expand and stage boss encounter
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2026-09-03 22:00:26 +02:00 |
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sfx_boss_scream.wav.import
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Expand and stage boss encounter
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2026-09-03 22:00:26 +02:00 |
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sfx_building_death.wav
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#150, #151: the sounds were a toy and a puff, and both were fair
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2026-08-29 14:39:33 +02:00 |
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sfx_building_death.wav.import
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#146: shots, deaths and collapses are heard
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2026-08-29 13:05:47 +02:00 |
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sfx_dialog.wav
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Restore landing fade and missing event sounds
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2026-08-31 18:15:37 +02:00 |
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sfx_dialog.wav.import
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Restore landing fade and missing event sounds
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2026-08-31 18:15:37 +02:00 |
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sfx_ship_death.wav
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#150, #151: the sounds were a toy and a puff, and both were fair
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2026-08-29 14:39:33 +02:00 |
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sfx_ship_death.wav.import
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#146: shots, deaths and collapses are heard
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2026-08-29 13:05:47 +02:00 |
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sfx_shot.wav
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#150, #151: the sounds were a toy and a puff, and both were fair
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2026-08-29 14:39:33 +02:00 |
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sfx_shot.wav.import
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#146: shots, deaths and collapses are heard
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2026-08-29 13:05:47 +02:00 |
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space_4.mp3
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#148: the main theme plays, and keeps playing
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2026-08-29 13:05:21 +02:00 |
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space_4.mp3.import
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#148: the main theme plays, and keeps playing
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2026-08-29 13:05:21 +02:00 |