spaceship/buildings/BuildingLogisticsProfile.gd
2026-08-31 15:23:25 +02:00

15 lines
664 B
GDScript

class_name BuildingLogisticsProfile
extends Resource
# Optional logistics and conversion behavior composed into a building
# definition. GameState consumes this data generically, so adding another
# converter does not require another resource-type branch in transport code.
@export var input_buffers: Dictionary = {}
# See BuildingDefinition.capabilities: an explicit empty packed-array default
# is not export-safe in Godot 4.7.1 custom resources.
@export var collected_outputs: PackedStringArray
@export var conversion_input: String = ""
@export var conversion_output: String = ""
@export var conversion_rate: float = 0.0
@export var conversion_yield: int = 1