spaceship/ShieldVesselDefinition.tres
2026-08-14 22:30:19 +02:00

25 lines
1.4 KiB
Text

[gd_resource type="Resource" script_class="VesselDefinition" load_steps=7 format=3]
[ext_resource type="Script" path="res://VesselDefinition.gd" id="1"]
[ext_resource type="PackedScene" path="res://VesselWeaponComponent.tscn" id="2"]
[ext_resource type="PackedScene" path="res://VesselShieldComponent.tscn" id="3"]
[ext_resource type="Resource" path="res://ShieldHitsUpgrade.tres" id="4"]
[ext_resource type="Resource" path="res://ShieldRechargeUpgrade.tres" id="5"]
[ext_resource type="Resource" path="res://ShieldSpeedUpgrade.tres" id="6"]
[resource]
script = ExtResource("1")
definition_id = "shield"
display_name = "Shield Vessel"
description = "Combat vessel whose rechargeable personal shield absorbs lethal impacts."
build_cost = 14
build_time = 16.0
icon = 2
glow_color = Color(0.45, 0.8, 1, 1)
capabilities = PackedStringArray("weapon", "shield")
component_scenes = Array[PackedScene]([ExtResource("2"), ExtResource("3")])
base_stats = {"damage": 1.0, "fire_cooldown": 0.5, "fire_range": 320.0, "max_speed": 460.0, "acceleration": 450.0, "shield_charges": 1.0, "shield_recharge": 6.0, "delivery_speed": 180.0}
minimum_stats = {"shield_recharge": 2.0}
upgrades = Array[Resource]([ExtResource("4"), ExtResource("5"), ExtResource("6")])
unlock_id = "unlock_shield"
unlock_name = "Unlock Shield Vessel"
unlock_description = "Lets the ship crafter build shield vessels. Its shield absorbs one lethal hit, then cycles back up."
unlock_cost = 45