spaceship/tests/test_lab_transporter_delivery.gd
2026-08-14 22:46:25 +02:00

46 lines
1.5 KiB
GDScript

extends SceneTree
var state: Node
var lab_id: int
var elapsed: float = 0.0
func _initialize() -> void:
state = root.get_node("GameState")
state.buildings.clear()
state.extractors.clear()
state.transporters.clear()
state.reset_progression()
state.rocks = 100
state.build_time_scale = 0.02
state.add_building(state.BUILDING_MOTHERSHIP, Vector2.ZERO)
var hub_id: int = state.add_building(state.BUILDING_TRANSPORT_HUB, Vector2(50, 0))
lab_id = state.add_building(state.BUILDING_SHIP_LAB, Vector2(100, 0))
state.transporters.append({"hub_id": hub_id, "state": state.TRANSPORTER_IDLE,
"target_id": 0, "extractor_index": -1, "carrying": 0, "progress": 1.0,
"from": Vector2(50, 0), "to": Vector2(50, 0)})
if not state.queue_lab_research(lab_id, "int_damage"):
return _fail("could not queue lab research")
if state.outstanding_cost(lab_id) != state.upgrade_cost("int_damage"):
return _fail("queued research did not expose its ore demand")
func _process(delta: float) -> bool:
elapsed += delta
if state.upgrade_level("int_damage") == 1:
if state.lab_research_order(lab_id).is_empty():
print("transporter supplied queued lab research end to end")
print("TEST_LAB_TRANSPORTER_DELIVERY: PASS")
quit(0)
return true
if elapsed > 5.0:
return _fail("lab still waiting: demand=%d transporter=%s stock=%d" % [
state.outstanding_cost(lab_id), state.transporters[0].state,
state.building_stock(lab_id)])
return false
func _fail(message: String) -> bool:
print("TEST_LAB_TRANSPORTER_DELIVERY: FAIL (%s)" % message)
quit(1)
return true