spaceship/PlanetSurface.tscn
Loïc Wisniewski 17d0cf7e66 Gas bombers consume gas from the fleet hold when firing (#60)
Shots cost GAS_PER_SHOT (5) from GameState.fleet_inventory, not the
bank - the fleet has to be carrying its own ammunition. The button's
enabled rule now also requires affordability, and a press on a ready-
but-unaffordable bomber still consumes the touch to explain itself via
a new status label (GasBombStatus, IconButton's own "greyed but still
pressable" convention) rather than either silently doing nothing or
consuming the bomber's cooldown for a shot that never fires.

Also documents a real, reproducible GDScript trap hit while writing
tests/test_gas_bomber_ammo.gd: a bare `ClassName.SOME_CONST` reference
anywhere in a -s entry test script can corrupt method resolution for
the WHOLE script, making an unrelated, earlier `some_node._process()`
call fail with "Nonexistent function '_process' in base 'Nil'" despite
the node being valid and the method existing (confirmed via
has_method()). Root cause unconfirmed; fixed by mirroring the constant
's value into a local const instead of referencing the class directly,
in all three gas-bomber tests.

tests/test_gas_bomber.gd and test_gas_bomber_cooldowns.gd updated to
stock fleet gas first, since shots are no longer free.
2026-08-16 18:54:44 +02:00

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[gd_scene load_steps=16 format=3]
[ext_resource type="Script" path="res://GameController.gd" id="1"]
[ext_resource type="Script" path="res://LunarBackground.gd" id="2"]
[ext_resource type="Shader" path="res://lunar_surface.gdshader" id="3"]
[ext_resource type="Script" path="res://Fleet.gd" id="4"]
[ext_resource type="Script" path="res://PlanetSurfaceController.gd" id="5"]
[ext_resource type="Script" path="res://IconButton.gd" id="6"]
[ext_resource type="Script" path="res://TouchJoystick.gd" id="7"]
[ext_resource type="Script" path="res://ResourceReadout.gd" id="9"]
[ext_resource type="Script" path="res://GasBombController.gd" id="14"]
[ext_resource type="Script" path="res://LaserController.gd" id="16"]
[ext_resource type="Script" path="res://SpeedFader.gd" id="17"]
[ext_resource type="Script" path="res://CaptureLabel.gd" id="15"]
[sub_resource type="ShaderMaterial" id="1"]
shader = ExtResource("3")
shader_parameter/camera_pos = Vector2(0, 0)
shader_parameter/camera_zoom = 1.0
shader_parameter/viewport_size = Vector2(720, 1280)
shader_parameter/cell_size = 220.0
shader_parameter/base_color = Color(0.75, 0.75, 0.76, 1)
shader_parameter/crater_color = Color(0.44, 0.44, 0.45, 1)
shader_parameter/highlight_color = Color(0.89, 0.89, 0.9, 1)
[node name="PlanetSurface" type="Node2D"]
script = ExtResource("1")
[node name="BackgroundLayer" type="CanvasLayer" parent="."]
layer = -10
[node name="LunarBackground" type="ColorRect" parent="BackgroundLayer"]
material = SubResource("1")
mouse_filter = 2
anchors_preset = 15
anchor_right = 1.0
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grow_horizontal = 2
grow_vertical = 2
script = ExtResource("2")
[node name="Fleet" type="Node2D" parent="."]
script = ExtResource("4")
ship_glow_color = Color(0.06, 0.32, 0.5, 1)
ship_core_color = Color(0.02, 0.09, 0.15, 1)
[node name="GasBombController" type="Node2D" parent="."]
script = ExtResource("14")
[node name="LaserController" type="Node2D" parent="."]
script = ExtResource("16")
[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2(0, 0)
zoom = Vector2(1, 1)
[node name="SurfaceFeatures" type="Node2D" parent="."]
[node name="SurfaceController" type="Node2D" parent="."]
script = ExtResource("5")
[node name="UI" type="CanvasLayer" parent="."]
layer = 1
[node name="ResourceReadout" type="Control" parent="UI"]
mouse_filter = 2
offset_left = 28
offset_top = 38
offset_right = 696
offset_bottom = 154
script = ExtResource("9")
digit_height = 38.0
bright_background = true
[node name="BankCaption" type="Label" parent="UI"]
mouse_filter = 2
offset_left = 28
offset_top = 6
offset_right = 220
offset_bottom = 34
theme_override_font_sizes/font_size = 18
theme_override_colors/font_color = Color(0.08, 0.16, 0.2, 1)
theme_override_colors/font_outline_color = Color(0.9, 0.95, 0.96, 0.8)
theme_override_constants/outline_size = 4
text = "BANKED"
[node name="FleetCaption" type="Label" parent="UI"]
mouse_filter = 2
offset_left = 356
offset_top = 6
offset_right = 620
offset_bottom = 34
theme_override_font_sizes/font_size = 18
theme_override_colors/font_color = Color(0.24, 0.14, 0.02, 1)
theme_override_colors/font_outline_color = Color(0.96, 0.93, 0.82, 0.85)
theme_override_constants/outline_size = 4
text = "FLEET HOLD"
[node name="PlanetNameLabel" type="Label" parent="UI"]
offset_left = 24
offset_top = 156
offset_right = 696
offset_bottom = 282
text = ""
horizontal_alignment = 1
theme_override_colors/font_color = Color(0.08, 0.08, 0.11, 1)
theme_override_colors/font_outline_color = Color(0.95, 0.95, 0.96, 0.85)
theme_override_constants/outline_size = 5
[node name="CaptureLabel" type="Label" parent="UI"]
mouse_filter = 2
offset_left = 24
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theme_override_font_sizes/font_size = 28
theme_override_colors/font_color = Color(0.08, 0.16, 0.2, 1)
theme_override_colors/font_outline_color = Color(0.9, 0.95, 0.96, 0.8)
theme_override_constants/outline_size = 4
horizontal_alignment = 1
text = ""
script = ExtResource("15")
[node name="ExitButton" type="Control" parent="UI"]
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = 24
offset_right = 172
offset_top = -720
offset_bottom = -572
script = ExtResource("6")
icon = 4
glow_color = Color(0.06, 0.32, 0.5, 1)
core_color = Color(0.02, 0.09, 0.15, 1)
[node name="KeyboardHintLabel" type="Label" parent="UI"]
visible = false
mouse_filter = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = 28
offset_right = 360
offset_top = -300
offset_bottom = -120
theme_override_font_sizes/font_size = 36
autowrap_mode = 2
text = "WASD / arrows move Q / E pivot wheel zoom"
[node name="Joystick" type="Control" parent="UI"]
mouse_filter = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = 24
offset_right = 424
offset_top = -424
offset_bottom = -24
script = ExtResource("7")
glow_color = Color(0.06, 0.32, 0.5, 1)
core_color = Color(0.02, 0.09, 0.15, 1)
[node name="SpeedFader" type="Control" parent="UI"]
visible = false
mouse_filter = 2
anchor_left = 1.0
anchor_right = 1.0
offset_left = -94
offset_right = -24
offset_top = 740
offset_bottom = 920
script = ExtResource("17")
glow_color = Color(0.5, 0.18, 0.6, 1)
core_color = Color(0.02, 0.09, 0.15, 1)
[node name="Label" type="Label" parent="UI/SpeedFader"]
mouse_filter = 2
offset_left = -20
offset_right = 90
offset_top = -32
offset_bottom = -4
theme_override_font_sizes/font_size = 20
theme_override_colors/font_color = Color(0.7, 0.3, 1, 1)
horizontal_alignment = 1
text = "x1.0"
[node name="LaserButton" type="Control" parent="UI"]
visible = false
mouse_filter = 2
anchor_left = 1.0
anchor_right = 1.0
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = -344
offset_right = -196
offset_top = -344
offset_bottom = -196
script = ExtResource("6")
icon = 36
glow_color = Color(0.3, 0.9, 1, 1)
core_color = Color(0.02, 0.09, 0.15, 1)
[node name="PivotCCWButton" type="Control" parent="UI"]
mouse_filter = 2
anchor_left = 1.0
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offset_top = -172
offset_bottom = -24
script = ExtResource("6")
icon = 7
glow_color = Color(0.06, 0.32, 0.5, 1)
core_color = Color(0.02, 0.09, 0.15, 1)
[node name="GasBombButton" type="Control" parent="UI"]
visible = false
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anchor_left = 1.0
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script = ExtResource("6")
icon = 32
glow_color = Color(0.82, 0.08, 0.48, 1)
core_color = Color(0.02, 0.09, 0.15, 1)
[node name="GasBombStatus" type="Label" parent="UI"]
mouse_filter = 2
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theme_override_font_sizes/font_size = 18
theme_override_colors/font_color = Color(0.82, 0.08, 0.48, 1)
autowrap_mode = 2
horizontal_alignment = 1
text = ""
[node name="PivotCWButton" type="Control" parent="UI"]
mouse_filter = 2
anchor_left = 1.0
anchor_right = 1.0
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = -172
offset_right = -24
offset_top = -172
offset_bottom = -24
script = ExtResource("6")
icon = 6
glow_color = Color(0.06, 0.32, 0.5, 1)
core_color = Color(0.02, 0.09, 0.15, 1)
[node name="FadeOverlay" type="CanvasLayer" parent="."]
layer = 10
[node name="FadeRect" type="ColorRect" parent="FadeOverlay"]
mouse_filter = 2
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 1)