PlanetSetup/PlanetSetupSpawn define a curated capture-point/enemy layout for a surface profile; PlanetSetups scans res://PlanetSetups/ at first use (not a hardcoded preload table) so dropping in a new .tres is the only step needed to add one, and resolves the same setup for the same planet deterministically, same pattern as WorldGen.planet_data_at_chunk. PlanetSurfaceController composes a PlanetSetupHost onto the landed surface alongside the existing resource-provider feature scene. Ships two starter setups (rocky_default, gas_default) with placeholder capture-point markers; #43 replaces the markers with the real CapturePoint scene through the same apply_setup() entry point. Part of the #40 conquest-mechanic breakdown.
6 lines
173 B
Text
6 lines
173 B
Text
[gd_scene load_steps=2 format=3]
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[ext_resource type="Script" path="res://PlanetSetupHost.gd" id="1"]
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[node name="PlanetSetupHost" type="Node2D"]
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script = ExtResource("1")
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