SPACE_4.wav is the source the shipped theme is made from, so it belongs under version control - but not in the game. It lives in audio/masters/ with an empty .gdignore beside it, which makes Godot skip the folder outright: nothing in it is imported into res://, and nothing in it is carried into an export. Left where it was, in the project root, its 59MB would be imported and then packed into every Android and web build for a file nothing opens - the game loads audio/space_4.mp3, the same 5m36s at 6.7MB. Its .import file goes with it, since there is no longer anything to import, and the test runner stops copying the folder for the same reason it already skips android/ and builds/: 59MB copied on every single run, for a folder no test can even see. README.md next to it records which shipped file each master became and the command that made it, so the pair cannot drift apart silently.
195 lines
7.6 KiB
Shell
195 lines
7.6 KiB
Shell
#!/usr/bin/env bash
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# Runs the headless GDScript gameplay tests.
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#
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# bash tests/run_tests.sh # everything
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# bash tests/run_tests.sh formation # only tests matching a substring
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# JOBS=1 bash tests/run_tests.sh # serial, for debugging a hang
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# VERBOSE=1 bash tests/run_tests.sh # print passing tests' output too
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# IN_PLACE=1 bash tests/run_tests.sh # run from the project dir itself
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# GODOT_BIN=/path/to/godot bash tests/run_tests.sh # pick the binary
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#
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# There are two ways to get a Godot to run them with, picked automatically:
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#
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# Termux the Godot 4.7 Linux arm64 build installed inside the
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# proot-distro Ubuntu container, which is the only way to run
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# a desktop Godot on the phone at all.
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# WSL the Windows Godot build off /mnt/c. A Linux `godot` on PATH
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# is used first if there is one.
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#
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# The platform decides which Godot runs and where the project is copied to.
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# Everything else - the copy itself, the worker count, and
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# tests/_run_inside.sh, which does the actual running - is shared.
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#
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# On Termux, three things make this fast, in descending order of how much
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# they matter (measured, not guessed - see tests/_profile_startup.gd):
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#
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# 1. It runs from a COPY on Termux's own filesystem, not from the project
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# directory. The project lives under ~/storage/shared, which is Android's
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# FUSE bridge; read through proot on top of that, `load("res://world/Main.tscn")`
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# alone took 8.5s per test, against ~2s from a native path. Nearly every
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# test loads Main.tscn, and none of that time is gameplay. The copy is
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# ~1.4s for the whole suite and its .godot import cache is kept between
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# runs. WSL copies too, but to a native NTFS path rather than to ext4:
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# a Windows Godot reads C: at full speed and would read \\wsl$ slowly, so
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# the copy is for ISOLATION rather than for speed there. Six Godot
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# processes churning the project directory is six processes writing
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# .godot, creating and deleting files under PlanetSetups/, and doing it
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# in a working tree that git, an open editor and the player are also
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# using. Under that, single tests failed at random - a delete that did
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# not take, a scene that would not instantiate - never the same one
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# twice.
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# 2. Tests run JOBS at a time. Each is its own Godot process - they call
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# quit() and stamp on the GameState autoload, so they cannot share one -
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# which makes the suite a pile of independent, single-core-bound jobs on
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# an 8-core phone.
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# 3. The whole run happens in ONE `proot-distro login`. Entering the
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# container costs ~0.5s, which used to be paid once per test.
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#
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# Output is buffered per test and printed only for failures; six interleaved
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# logs are unreadable.
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set -uo pipefail
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PROJECT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
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PLATFORM="termux"
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if [[ -n "${WSL_DISTRO_NAME:-}" ]] || grep -qi microsoft /proc/version 2>/dev/null; then
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PLATFORM="wsl"
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fi
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# Finding a Godot on WSL. A Linux build on PATH wins - no interop, no drive
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# letters - but there usually is not one, and the Windows build the editor
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# already runs from is right there on /mnt/c. Two things about picking that
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# one up:
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# - it must be the *_console.exe. The plain .exe is built as a Windows GUI
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# subsystem binary: it detaches from the terminal, so every test would
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# produce an empty log and the runner would call all of them failures.
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# - sort -V so 4.7.2 beats 4.6.1 when several versions are downloaded.
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_find_godot_wsl() {
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local found
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found="$(command -v godot 2>/dev/null)"
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if [[ -n "$found" ]]; then
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echo "$found"
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return
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fi
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found="$(find /mnt/c/Users/*/Downloads /mnt/c/Users/*/AppData/Local/Programs \
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"/mnt/c/Program Files" -maxdepth 2 -name 'Godot_v*_console.exe' \
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2>/dev/null | sort -V | tail -1)"
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echo "$found"
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}
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# Worker count comes from FREE MEMORY, not core count. Each Godot instance is
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# ~400MB and this phone shares its RAM with everything else running on it.
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# Getting it wrong is bad in both directions:
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# - too many and the kernel SIGKILLs the runner mid-suite (exit 137), which
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# looks exactly like a hang
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# - too many under swap pressure and every worker thrashes: the same suite
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# measured 100-190s with memory free, and 888s while 9GB sat in swap
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# One worker per ~900MB available, capped at 6, and forced to 1 once swap is
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# more than half consumed - past that, parallelism costs more than it buys.
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# Override with JOBS= when you know better.
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_pick_jobs() {
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local avail swap_total swap_free n
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avail=$(awk '/MemAvailable/ {print int($2 / 1024)}' /proc/meminfo 2>/dev/null)
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swap_total=$(awk '/SwapTotal/ {print $2}' /proc/meminfo 2>/dev/null)
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swap_free=$(awk '/SwapFree/ {print $2}' /proc/meminfo 2>/dev/null)
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if [[ -z "$avail" ]]; then
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echo 2
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return
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fi
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if [[ -n "$swap_total" ]] && (( swap_total > 0 )) \
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&& (( (swap_total - swap_free) * 2 > swap_total )); then
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echo 1
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return
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fi
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n=$(( avail / 900 ))
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(( n < 1 )) && n=1
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(( n > 6 )) && n=6
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echo "$n"
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}
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JOBS="${JOBS:-$(_pick_jobs)}"
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VERBOSE="${VERBOSE:-0}"
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IN_PLACE="${IN_PLACE:-0}"
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# Where the copy lives. Termux wants its own native filesystem; WSL wants a
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# WINDOWS one, because the thing reading it is a Windows binary and $HOME is
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# ext4 behind the \\wsl$ share. %LOCALAPPDATA% is the natural home for it;
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# if that cannot be read, fall back to a sibling of the project - still on
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# the same native drive, still outside the repo.
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_default_work_dir() {
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if [[ "$PLATFORM" != "wsl" ]]; then
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echo "$HOME/.cache/spaceship-tests"
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return
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fi
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local win_local
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win_local="$(cmd.exe /c 'echo %LOCALAPPDATA%' 2>/dev/null | tr -d '\r')"
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if [[ -n "$win_local" && "$win_local" != *'%'* ]]; then
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local unix_local
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unix_local="$(wslpath -u "$win_local" 2>/dev/null)"
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if [[ -n "$unix_local" ]]; then
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echo "$unix_local/spaceship-tests"
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return
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fi
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fi
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echo "$(dirname "$PROJECT_DIR")/.spaceship-tests"
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}
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WORK_DIR="${WORK_DIR:-$(_default_work_dir)}"
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if [[ -z "${GODOT_BIN:-}" ]]; then
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if [[ "$PLATFORM" == "wsl" ]]; then
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GODOT_BIN="$(_find_godot_wsl)"
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if [[ -z "$GODOT_BIN" ]]; then
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echo "no Godot found. Install one on PATH, or download a Windows" >&2
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echo "build and point GODOT_BIN at its *_console.exe." >&2
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exit 2
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fi
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else
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GODOT_BIN="/root/Godot_v4.7.1-stable_linux.arm64"
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fi
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fi
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filter="${1:-}"
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tests=()
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for path in "$PROJECT_DIR"/tests/test_*.gd; do
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name="$(basename "$path")"
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if [[ -z "$filter" || "$name" == *"$filter"* ]]; then
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tests+=("$name")
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fi
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done
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if (( ${#tests[@]} == 0 )); then
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echo "no tests match '$filter'"
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exit 2
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fi
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start=$(date +%s)
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run_dir="$PROJECT_DIR"
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if [[ "$IN_PLACE" != "1" ]]; then
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run_dir="$WORK_DIR"
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mkdir -p "$run_dir"
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# Clear last run's sources but keep .godot, so imports stay warm. Without
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# the clear, a test deleted from the project would live on in the copy and
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# keep being run.
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find "$run_dir" -mindepth 1 -maxdepth 1 ! -name '.godot' -exec rm -rf {} +
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# android/ and builds/ are export artefacts no test touches, and the .apk
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# is 30MB of nothing useful here. audio/masters/ is the same argument:
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# Godot skips it (.gdignore) so no test can reach it, and it is 59MB of
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# source WAV that would be copied on every single run.
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tar -C "$PROJECT_DIR" \
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--exclude=./.godot --exclude=./android --exclude=./builds --exclude='*.apk' \
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--exclude=./audio/masters \
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-cf - . 2>/dev/null | tar -C "$run_dir" -xf -
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fi
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if [[ "$PLATFORM" == "wsl" ]]; then
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bash "$run_dir/tests/_run_inside.sh" \
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"$GODOT_BIN" "$run_dir" "$JOBS" "$VERBOSE" "${tests[@]}"
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else
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proot-distro login ubuntu -- bash "$run_dir/tests/_run_inside.sh" \
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"$GODOT_BIN" "$run_dir" "$JOBS" "$VERBOSE" "${tests[@]}"
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fi
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status=$?
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echo "in $(( $(date +%s) - start ))s with JOBS=$JOBS"
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exit $status
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