A fleet of neon-outlined ships explores a procedurally generated, seeded infinite world: tap/joystick steering, pinch zoom, formation pivoting, planet landings, an ore economy with extractors and haulers, and player built structures (mothership, ship crafter, command centre). All art is hand-drawn with draw_* calls rather than textures, and the backgrounds are camera-relative shaders so they stay precise at large world coordinates. Includes a 35-test headless suite (tests/run_tests.sh) plus screenshot tooling that renders real frames through Xvfb and Mesa softpipe, since --headless has no GPU. Excluded from version control: .godot/ (import cache, and it holds export credentials), builds/, android/build/ and packaged APKs - all regenerable, and ~325 MB combined. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
12 lines
309 B
Text
12 lines
309 B
Text
[gd_scene load_steps=3 format=3]
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[ext_resource type="Script" path="res://Asteroid.gd" id="1"]
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[sub_resource type="CircleShape2D" id="1"]
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radius = 18.0
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[node name="Asteroid" type="Area2D"]
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script = ExtResource("1")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("1")
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