A fleet of neon-outlined ships explores a procedurally generated, seeded infinite world: tap/joystick steering, pinch zoom, formation pivoting, planet landings, an ore economy with extractors and haulers, and player built structures (mothership, ship crafter, command centre). All art is hand-drawn with draw_* calls rather than textures, and the backgrounds are camera-relative shaders so they stay precise at large world coordinates. Includes a 35-test headless suite (tests/run_tests.sh) plus screenshot tooling that renders real frames through Xvfb and Mesa softpipe, since --headless has no GPU. Excluded from version control: .godot/ (import cache, and it holds export credentials), builds/, android/build/ and packaged APKs - all regenerable, and ~325 MB combined. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
15 lines
455 B
Text
15 lines
455 B
Text
# Godot's import/cache folder. Regenerated on open, and it also holds
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# .godot/export_credentials.cfg, which must never be published.
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.godot/
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# Build outputs and the generated Android build template (~325 MB combined).
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# All reproducible: the template comes from Godot's "Install Android Build
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# Template", the rest from an export.
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builds/
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android/build/
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*.apk
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*.aab
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*.idsig
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# Android's "don't index this as media" marker, not project content.
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.nomedia
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